Recent content by OrcBambino

  1. O

    Mass Units w/o Lag?

    I'm not sure if this post is still being viewed but I had run into the same problem. The issue is that the waypoints of the zombies lead their movement path on a collision course with each other. The zombies keep pausing because they are letting another zombie go by first in the pathing map...
  2. O

    Very lagged movement when moving large unit groups

    Hello, can anybody please help me? I have made a level where three human players defend a kingdom against waves of computer played armies. The issue is when there are large CPU armies (120-160 units), there are too many conflicting waypoints and the units hardly move. Two solutions to...
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