No, turrets aren't used for that purpose.
Turrets have to do with changing the actor's turret to 'look' at the unit it is firing.
For attacking while moving, look at the Phoenix weapon, look under Flags. Phoenix' can attack while moving (they don't have turrets) and you should use them as a...
In the StarCraft 2 editor go to Save As... and save as a SC2ComponentList. This will make your map a folder where you can edit inside the MPQ essentially, without compressing/decompressing.
Then go into the folder and look for MapScript.galaxy and just edit that in Notepad. You can also use...
If I understand what you mean, you want to create a variable of type Image?
Create a new variable.
Select --File as the variable type. (It's at the top of the drop-down list along with Point, Integer, Player Group, etc)
Then select Image as the File Type.
Then you can assign it a...
I hope your next patch includes the external natives. I don't have GE open but like SetUnitInvulnerable and stuff uses a library, but isn't technically a native, but since the library is on all maps, you should include it in the syntax shit.
And with code completion I hope you have a...
What do you mean by integrated?
Converting to SC2Lib and having to import is hardly "integrated".
Are you saying your thing is going to end up being like TESH?
I'm just waiting on Vestras tool, which is being done in conjunction with Andromeda, so that it almost completely replaces the GE and...
Roads are purely aesthetics...
They are just a feature of the terrain. Normally there would be no "nice" way of creating roads (creating roads through texture would be ugly, and be more time consuming). The tool is there to solve that.
I'm trying to find out what the fields for this ability mean, or maybe I'm using the wrong function. I want to be able to get the current cooldown of an ability on a unit.
This function takes a String for some reason, but I'm not sure what I'm supposed to put in that field.