Recent content by Phoenixrainn

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    Two item, trigger help

    Translated into English Hi, I have two triggers that I need fixing The first is a power up item that the hero drops, but the same hero isn't available to use the power up. I have done two triggers to this one and neither is working. My second item trigger is a combination trigger, you...
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    Experience rate go up when ally leaves

    how about... Alliance Players Leaving Events Player - Player 8 (Pink) leaves the game Player - Player 9 (Gray) leaves the game Player - Player 10 (Light Blue) leaves the game Player - Player 11 (Dark Green) leaves the game Player - Player 12 (Brown)...
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    Spellbook help

    http://www.thehelper.net/forums/showthread.php?t=119341&highlight=spellbook http://www.thehelper.net/forums/showthread.php?t=116991&highlight=spellbook&page=2
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    Trade System: Round 2

    Ok, so earlier I had received major help from Darthfett. And it was good, and there was light ect. Now I've run into a new problem and going to have to adjust the code to a point which I don't understand. Init Events Map initialization Conditions Actions...
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    Quest Trigger help

    If the quest giver is set up as a shop. And the item is a unique item you created in the object editor. Then... Untitled Trigger 001 Events Unit - A unit Pawns an item (to shop) Conditions (Item-type of (Item being manipulated)) Equal to Quest Item Actions...
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    Quest Trigger help

    "i dont know how to do the trigger to show that you have killed #/10 units for each unit you kill :S can someone help me out please???" Kind of confused about this question I would love to help really, but can you explain the item quest just a little more, so I have more of a sense of what...
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    Player types a chat message containing an integer

    Anyone else have some suggestions?? I'm kind of stuck on this a little.
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    Several Probs (Gold/Splash/Buildings)

    1. I would use Improved Masonry I believe it is. It is an upgrade. 2. I don't know about that one. You would have to go into more detail. 3. Check collision of the building
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    AoE abillity

    rep?? Do you want them to stay invisible and invulnerable when they leave the target point or not??
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    Player types a chat message containing an integer

    cool. getting closer. If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions And - All (Conditions) are true Conditions tempstring[1] Equal to straw Straw[(Player number of (Triggering player))] Greater...
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    NEED opinions for my AOS (POLL)

    I didn't vote on missions or events. I think for missions you should :every few minutes, separate missions for each time, maybe the same mission but they can both complete it, like "x amount of kills before x minutes for team" About the events, I don't think you should have random...
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    Explore Region for each player

    wow, that worked perfectly. Why do you think the building counted as "3"?
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    Explore Region for each player

    oh man. SO CLOSE. Now the only problem is that I start with "numberexplored 3" . When my building spawns on "Region B" I'm assuming if I started on "Region C" I would have "numberexplored 6" Explore Region A Events Unit - A unit enters A <gen> Conditions Actions...
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    Explore Region for each player

    hmmm... I think that will work. The binary was a great idea by the way. The problem now though, is that it doesn't close itself off. Should I do if temp = 0 set numberexplored[playernumber of owner of entering unit] = numberexplored[playernumber of owner of entering unit]+1 If I just put...
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