Units Healing spells
Events
Unit - A unit owned by Neutral Hostile Is attacked
Conditions
(Percentage life of (Triggering unit)) Less than or equal to 70.00
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If -...
I am sorry about that .. I wont do it again!!!!
And yes I still need help. I don't understand why some spells wont be cast by the AI..
Would it be a good idea to make Triggers for each boss / typ of units to cast certain spells.
For example Healing abilities / summoning abilities.
And if so...
=D Nice Trigger
... when I use it on my RPG map.. cant get the mobs to respaw xD
I disabled all triggers exept this one.. still no respaw =D
I copy the same code into a new map, make one mob works fine :))
Any Idea.. I checked my Gameplayconstance for Flesh decay time seems all...
lol Ok I set my units mana to 0 :))) lol lol lol =D
Imfo this is funny xD
So the heros do cast spells now/ but orc units seem to be casting just a few spells.
I might make a few costume Heros and change there spells. Than switch there Icons to Shaman/ spirit walker etc :)
I could use some advice on spellcasting.
I made a none Meele map.
I have (hostile units),
and ( player 9 units) in certain area of the map.
Player 9 has his own force.., I made this to see if (player 9) units would casts spells.. compaired to the hostile units. ( A few spell's work like...