pyrrrho
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I could use some advice on spellcasting.
I made a none Meele map.
I have (hostile units),
and ( player 9 units) in certain area of the map.
Player 9 has his own force.., I made this to see if (player 9) units would casts spells.. compaired to the hostile units. ( A few spell's work like Fireball...Forst armor) But these spells are basics hostile unit spell... and most of them seem to work.
Now I have placed "normal orc" units over the map. In Costume upgrades I marked the spell's for "player 9" as " Researched".
The only spells that are beeing cast are Bloodlust, and off course the Auras.. but most spells do not work ( I want them to cast healing wards, spirit link etc..)
...
side note: I did edit the nomal orc units Life/Level/dmg base and Def base.
I edited in Gameplay constanst " Hero exp Gained - normal factors 1.00" ( instead of 5) That way a level 20 unit (from player 9 ) gives less experiance. For a hostile unit, I edited in "Gameplay constanst " - "Hero exp Gained - Creep Reduction Table : 100, 90,80,70,60,50. So the experiance I get is Perfect for my map. There is just the spell problem... =D
The big question is : do I need to make a trigger for each spell??
I made a none Meele map.
I have (hostile units),
and ( player 9 units) in certain area of the map.
Player 9 has his own force.., I made this to see if (player 9) units would casts spells.. compaired to the hostile units. ( A few spell's work like Fireball...Forst armor) But these spells are basics hostile unit spell... and most of them seem to work.
Now I have placed "normal orc" units over the map. In Costume upgrades I marked the spell's for "player 9" as " Researched".
The only spells that are beeing cast are Bloodlust, and off course the Auras.. but most spells do not work ( I want them to cast healing wards, spirit link etc..)
...
side note: I did edit the nomal orc units Life/Level/dmg base and Def base.
I edited in Gameplay constanst " Hero exp Gained - normal factors 1.00" ( instead of 5) That way a level 20 unit (from player 9 ) gives less experiance. For a hostile unit, I edited in "Gameplay constanst " - "Hero exp Gained - Creep Reduction Table : 100, 90,80,70,60,50. So the experiance I get is Perfect for my map. There is just the spell problem... =D
The big question is : do I need to make a trigger for each spell??