Recent content by Qdden

  1. Q

    Ideas needed for RPG

    I think the maximum amount of levels is strict 100 but it must be allot easier to trigger a spell so it simulates 10 000 levels.
  2. Q

    Multiplayer Quests

    Seems to be working Thanks guys for giving yourselves time and helping me out, especially PurgeandFire if I could i would give you all a million +rep ;D . I hope others will have use of this thread with the same question. <3 :D
  3. Q

    Multiplayer Quests

    Thank you very much for the replys. But it seems like the quest disapears from the one having it when someone takes it. Must the quest variable be an array?
  4. Q

    Multiplayer Quests

    Seems to be working :D Instead of a specific player can i put triggering player , owner of triggering unit etc? Is there a list for there commands somewhere? Also i want the same thing but when i disable the quests during game play for only one person i made this trigger: function...
  5. Q

    Multiplayer Quests

    Alright ;) I have a Int trigger that looks like this: Events: Map initialization... Actions: For each (integer A)from 1 to 10 do: Create quest titled blabla with description blabla icon blabla Set GazloweQuest1[(integer A)] = (Last crated quest) Disable...
  6. Q

    Multiplayer Quests

    I have given every quest a separate variable array. Could I enable these quests by using the GetLocalPlayer() variable to only enable them for one player? If that is possible how could that piece of code look like?
  7. Q

    Multiplayer Quests

    Great explanation thank you. But if i create allot of quests and disable them. then are they shown as Undiscovered in the quest log. If they are not shown, then i actually taught about the answer before creating the topic :S
  8. Q

    Multiplayer Quests

    I guess i will need one quest variable per quest. Well i understood the code as follows: set QUEST = (Last Created Quest) Custom Script: call QuestSetEnabled(udg_QUEST,false) <- Set last created quest to not enabled. Custom Script: if GetLocalPlayer() == Player(0) then <-...
  9. Q

    Multiplayer Quests

    I actually found this thread http://www.thehelper.net/forums/showthread.php?t=39489 . I think it will help Thank you both anyway. And i don't understand how this would work since i still cant apply the quest to only one player?
  10. Q

    Multiplayer Quests

    I'm making a multiplayer rpg map were the players are able to receive quests. But in the "Quest - create"-action you can not choose for what player to create the quest for. Can you make only one player receive the quest or must you have all the quests created from start and then enable them for...
  11. Q

    Mass Sleep

    You should refer to the event as "casting unit" not "triggering unit" i think
  12. Q

    Question with zooming.

    You cold change the fog dettings with triggers. making the starting range of the fog very high.
  13. Q

    fog not working

    In the editor you must Lock to gameview settings to make the fog and sky to show correct. you could try decrease the values and see what happens.
  14. Q

    Creeps pulling other creeps.

    I tryed to put the Call for help range 51 but that didn't change anything. Is there no way to get around this problem? Edit. I changed the Creep - Maximum Creep Camp Radius constant and that seem to do the trick. I guess the creeps attack in the same creep camp even though the call for...
  15. Q

    Creeps pulling other creeps.

    How do i check the distance? Does this work while the creeps are neutral hostile since they call for help when i attack them.
Top