Seems to be working Thanks guys for giving yourselves time and helping me out, especially PurgeandFire if I could i would give you all a million +rep ;D . I hope others will have use of this thread with the same question. <3 :D
Thank you very much for the replys. But it seems like the quest disapears from the one having it when someone takes it. Must the quest variable be an array?
Seems to be working :D
Instead of a specific player can i put triggering player , owner of triggering unit etc?
Is there a list for there commands somewhere?
Also i want the same thing but when i disable the quests during game play for only one person i made this trigger:
function...
Alright ;)
I have a Int trigger that looks like this:
Events:
Map initialization...
Actions:
For each (integer A)from 1 to 10 do:
Create quest titled blabla with description blabla icon blabla
Set GazloweQuest1[(integer A)] = (Last crated quest)
Disable...
I have given every quest a separate variable array. Could I enable these quests by using the GetLocalPlayer() variable to only enable them for one player? If that is possible how could that piece of code look like?
Great explanation thank you. But if i create allot of quests and disable them. then are they shown as Undiscovered in the quest log. If they are not shown, then i actually taught about the answer before creating the topic :S
I guess i will need one quest variable per quest.
Well i understood the code as follows:
set QUEST = (Last Created Quest)
Custom Script: call QuestSetEnabled(udg_QUEST,false) <- Set last created quest to not enabled.
Custom Script: if GetLocalPlayer() == Player(0) then <-...
I actually found this thread http://www.thehelper.net/forums/showthread.php?t=39489 . I think it will help Thank you both anyway.
And i don't understand how this would work since i still cant apply the quest to only one player?
I'm making a multiplayer rpg map were the players are able to receive quests. But in the "Quest - create"-action you can not choose for what player to create the quest for.
Can you make only one player receive the quest or must you have all the quests created from start and then enable them for...
I tryed to put the Call for help range 51 but that didn't change anything.
Is there no way to get around this problem?
Edit. I changed the Creep - Maximum Creep Camp Radius constant and that seem to do the trick.
I guess the creeps attack in the same creep camp even though the call for...
Creeps problem solution?
SInce i can't seem to get the "combat - call for help creep" constant to work i ask for a way to go around this problem. Maby changing the player control of the creeps in some way. I want the creeps to attack when a player walks by.
Now when i attack a creep other...
http://kudden.skanaar.com/range.jpg
This is the range. i dont get attacked as soon as i start the map also the creeps are set to camp mode, the Call for help creep is at '1' and their sight radius is about 100. Ideas?
Edit:
I have now set anything i can think of to be a problem (call for...
Ah! lol im sorry for being blind. i just starred at creep - something.
It does not work i put both "Call for help creep" and "call for help" to 0 and they still keep comming
Greetings. yet i have been hanging around these forums and i have to admit you guys are really good with the editor and jazz. i have searched but have found no answers to this question:
When i attack a creep other creeps nearby come to attack me aswell. can you decrease the range of this...