VERY useful information, should be stickied.
I knew something fishy was up when in my movement system (based on unit speed) I had to multiply the result by 2. to get the units to move as fast as normal ones. It was because my 32 updates-per-second timer was actually going at 16 updates >.>...
I'm already searching for it with a model/texture viewer. I've searched through all of the UI related textures without finding an obvious match, so I've been testing textures that might be it (by exporting them, editing them and importing them into the map and overwriting the original), but so...
Does anyone know the name/path of the texture used for the "selection box"? (I'm referring to the green box that appears when you click the ground and drag your mouse)
Thanks!
>1) Occasional 'WTF" things like that sawblade not hurting you.
That's what RL is for.
>2) The best aspects of the game are restricted to people who devote their lives to it. (Nihilum, Death&Taxes, etc)
Not true (unless you consider world firsts and that type of thing the best aspects)...
The overwhelming pessimism + dark layout of the site put me in a depressed mood.
As for methods, couldn't the "this" be implicit? I hope that structs aren't just for data, I like the encapsulation. Maybe there will be classes if not?
Jealous that you're getting to mess around with the...
Multiple declarations should be done like it usually is..same types can be defined on the same line and also initialized, separated by commas.
integer i, j = 5, k, t = j
This is crazy, I know, but how about:
library MyLibrary
endlibrary
Whoah :eek:
A library's non-private members should be accessed from outside the library via "dot syntax": TheLibrary.theMember