Im thinking integer array spellcast [1-12].
e
unit casts ability
c
ability = *your ability
a
if then multiple function
if
spellcast[number of owner of triggering player]=1
then
set variable spellcast[number of owner of triggering player]=spellcast[number of owner of triggering player]
*then...
for Fenris'ar Gul the Necrolyte stolen from blood raven in diablo 2 "join my army of the undead"
(edit)
....necrolyte not necromancer...back to english class for me.:nuts:
thanks for the idea. I think i figured out a lot from the links provided and as said i dont really want the answer handed to me and I think if I post the trigger directly people will be to tempted to simply post add blah blah blah right there. where as if they look at the map hopefully they...
if you want to stick with GUI do what Hydra says. Boolean comparison variable and what not. I don't know about Jass but I certainly hope it is possible that would be great to do someday.
If you're not gonna look into the Jass idea you need to serious look and other alternatives.
and as...
Im not saying do it for me Im saying I dont know what a leak is. thanks for the links to the leak info. I dont like being told specifically what to do I just cant fix a problem if I dont know what the problem is.
I've posted this spell in the contest and someone tells me it leaks...Im not sure what they mean by that and I want to fix it so if anyone wants to look at it and help me out the file is attatched. It's a pretty simple spell trigger wise. Also I would love to hear some comments about the spell...
...i dont think anyone is that brave...
lol It could flash an image of /0 above the caster and then pause all units in a certian range flash CRITICAL ERROR in red in the center of the area a couple times then randomly take like 50% of certain units lives polymorph others, explode units that...
so long as you tell it to create a quest for each player it will create the quest for all players each time the action runs for a different player
...I've done some looking around before on this issue and never seen anyone say anything else.
correct. The way I would do it is create the quest at the begining of the map and put in the description "talk to so-and-so" When the player goes to that person display a message to the triggering player whatever the quest is...it's not in the quest long this way but it works. make a variable...
for some reason quests are not player individual (from what I've found)...I think you can create the quest for everyone but hide it from players that have yet to discover it...if not make a variable that must be active to complete the quest this way the quest would exist for everyone but when...
uncontrollable also fits. Diabolical can be tight nit and controled still permissible though ill advised. Uncontrollable spells with risk to self and friends would make an ability forbidden.
Forbidden Summon
Ability name: Forbidden Summon
Description: Transform a target host (friend or foe) into an Ak-nite spider queen. The Ak-nite spider is a unique creature of dark magic, it's unstable existance makes it hard to maintain in a physical form. It feeds off pain making it so...