Recent content by ryerye1996

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    Rotating units and buildings

    If you want it done in the editor just double click the unit (make sure the unit palette is up) and it will show you a bunch of stuff. just change the Facing (deg)
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    Getting rid of Items with no charges

    wait, i thought that would work but since every item that has charges is depleted through triggering, it doesnt work.... anyone know any possible other way
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    Getting rid of Items with no charges

    i would but i'm using the classification "charged" for another trigger that uses different items so is there another way?
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    Getting rid of Items with no charges

    alright. It's been long since i've been on world editor and i have a problem. What I want to do is to get rid of an item when it has ran out of charges. for example: when you shoot your bow you get rid of 1 charge of the arrows. but when the arrows are out of charges it just stays as a normal...
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    Wood Cutting Help

    i also have another question. this trigger wont respawn trees. why? Wood Tree Respawn Events Unit - A unit Dies Conditions (Destructible-type of (Dying destructible)) Equal to Wood Tree Actions Wait 60.00 seconds Destructible - Create a Wood...
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    Wood Cutting Help

    ty both of you (+rep)
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    Wood Cutting Help

    The problem i am having seems very very simple but for some reason, it wont work. I am trying to make a tree get destroyed when you use the woodcut ability. here is my trigger. any idea why it wont work? (+rep) Woodcut Events Unit - A unit...
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    Respawning Units

    nvm i figured it out tyvm yoshii. all i needed to do was to change decay time tyvm! i gave you +rep btw
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    Respawning Units

    ive tried using variables but there is one thing which is why i cant use them. if i destroy 2 copper veins within 22 sec, the first one i destroyed will not respawn only the second one will. Also i removed the wait time and it respawned. does that mean i have to make the decay time 22 seconds...
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    Respawning Units

    I know how to revive units at the position they died at but for some reason this doesnt work? any idea why? Ore Replenish Copper Events Unit - A unit Dies Conditions (Unit-type of (Dying unit)) Equal to Copper Vein Actions Hero - Create Copper Ore and...
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    Block Flying Units

    actually yes there is... here is the trigger: Block Flying Units Events Unit - A unit Finishes construction Conditions (Unit-type of (Constructed structure)) Equal to YourTower Actions Destructible - Create a Pathing Blocker (Air) at (Position of...
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    Dialog Help

    what should i change it to?\ Edit: nvm i needed to use a variable
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    Dialog Help

    I Created a dialog and it shows the buttons but it doesnt work. Here is the trigger: Dialog Events Unit - A unit enters Gate <gen> Conditions Actions Dialog - Clear Gate Dialog - Change the title of Gate to Do You Want To Ente... Dialog -...
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    transfer item to hero

    no, as long as it has inventory, it doesnt matter if it says: (Hero), as long as it has (Triggering Unit) and the unit has a 6 slot inventory.
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