If you want it done in the editor just double click the unit (make sure the unit palette is up) and it will show you a bunch of stuff. just change the Facing (deg)
wait, i thought that would work but since every item that has charges is depleted through triggering, it doesnt work.... anyone know any possible other way
alright. It's been long since i've been on world editor and i have a problem. What I want to do is to get rid of an item when it has ran out of charges. for example: when you shoot your bow you get rid of 1 charge of the arrows. but when the arrows are out of charges it just stays as a normal...
i also have another question. this trigger wont respawn trees. why?
Wood Tree Respawn
Events
Unit - A unit Dies
Conditions
(Destructible-type of (Dying destructible)) Equal to Wood Tree
Actions
Wait 60.00 seconds
Destructible - Create a Wood...
The problem i am having seems very very simple but for some reason, it wont work. I am trying to make a tree get destroyed when you use the woodcut ability. here is my trigger. any idea why it wont work? (+rep)
Woodcut
Events
Unit - A unit...
ive tried using variables but there is one thing which is why i cant use them. if i destroy 2 copper veins within 22 sec, the first one i destroyed will not respawn only the second one will. Also i removed the wait time and it respawned. does that mean i have to make the decay time 22 seconds...
I know how to revive units at the position they died at but for some reason this doesnt work? any idea why?
Ore Replenish Copper
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Copper Vein
Actions
Hero - Create Copper Ore and...
actually yes there is... here is the trigger:
Block Flying Units
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to YourTower
Actions
Destructible - Create a Pathing Blocker (Air) at (Position of...
I Created a dialog and it shows the buttons but it doesnt work. Here is the trigger:
Dialog
Events
Unit - A unit enters Gate <gen>
Conditions
Actions
Dialog - Clear Gate
Dialog - Change the title of Gate to Do You Want To Ente...
Dialog -...