Wood Cutting Help

ryerye1996

Cool Member
Reaction score
5
The problem i am having seems very very simple but for some reason, it wont work. I am trying to make a tree get destroyed when you use the woodcut ability. here is my trigger. any idea why it wont work? (+rep)


Trigger:
  • Woodcut
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Destructible-type of (Target destructible of ability being cast)) Equal to Wood Tree
    • Actions
      • Special Effect - Create a special effect attached to the hand, left of (Casting unit) using axe.MDX
      • Unit - Order (Casting unit) to Attack (Target destructible of ability being cast)
      • Wait 0.70 seconds
      • Unit - Order (Casting unit) to Stop
      • Special Effect - Destroy (Last created special effect)
      • Destructible - Kill (Target destructible of ability being cast)
 

Komaqtion

You can change this now in User CP.
Reaction score
469
It's because:
Code:
Destructible - Kill [COLOR="Red"](Target destructible of ability being cast)[/COLOR]

Doesn't work after wait... Sadly :(
So you'll need to set that into a variable before the wait, and then use that variable instead :D
 

Tyman2007

Ya Rly >.
Reaction score
74
You forgot to specify which spell for one, there's a couple spells which targets trees.
As for why the destructable won't die, Not fully sure.

Instead of attacking the tree, try using an attack animation.
Remove the wait and stop and try again.

EDIT: Forgot to mention where play animation is.
It's under the Animation category.
 

ryerye1996

Cool Member
Reaction score
5
i also have another question. this trigger wont respawn trees. why?

Trigger:
  • Wood Tree Respawn
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Destructible-type of (Dying destructible)) Equal to Wood Tree
    • Actions
      • Wait 60.00 seconds
      • Destructible - Create a Wood Tree at (Position of (Dying unit)) facing (Random angle) with scale (Random real number between 0.80 and 1.20) and variation 0
 

Yoshii

New Member
Reaction score
74
i also have another question. this trigger wont respawn trees. why?

Trigger:
  • Wood Tree Respawn
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Destructible-type of (Dying destructible)) Equal to Wood Tree
    • Actions
      • Wait 60.00 seconds
      • Destructible - Create a Wood Tree at (Position of (Dying unit)) facing (Random angle) with scale (Random real number between 0.80 and 1.20) and variation 0

I never tried with a destructible but its anything like a unit you cannot wait 60second then respawn at position of dying unit because there is no corpse anymore thus the position is null.there is no corpse or anything for a destructible so im pretty sure you cant refer to position of dying unit
get rid of the wait and see what happen, if it work then its because the wait is screwing up with position of dying unit
 

Komaqtion

You can change this now in User CP.
Reaction score
469
Just have a quick look at the event:
Code:
[COLOR="Red"]Unit[/COLOR] - A [COLOR="Red"]unit[/COLOR] Dies

It's a bit harder to do the same thing with destructibles...

This should work:
Trigger:
  • Pick Destructibles
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Destructible - Pick every destructible in (Playable map area) and do (Actions)
        • Loop - Actions
          • Trigger - Add to Respawn Destructibles <gen> the event (Destructible - (Picked destructible) dies)


Trigger:
  • Respawn Destructibles
    • Events
    • Conditions
    • Actions
      • Wait 60.00 seconds
      • Destructible - Resurrect (Dying destructible) with (Max life of (Dying destructible)) life and Show birth animation


Though not tested, and I'm not 100% sure that (Dying destructable) works after waits :S But try it out :D
 

jackall

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Reaction score
37
yoshii is right, if theres no unit then theres no corpse of that unit and no position aswell. mind you, havent you got the event messed-up?
Wood Tree Respawn

that trigger wont run(yoshii) because the conditions arent met
Events
Unit - A unit Dies
Conditions
(Destructible-type of (Dying destructible)) Equal to Wood Tree

theres no destructible dying...
 

Komaqtion

You can change this now in User CP.
Reaction score
469
Well, if you'd take a look at my trigger which I just posted, then your post was quite uneccesary !
 

Yoshii

New Member
Reaction score
74
yoshii is right, if theres no unit then theres no corpse of that unit and no position aswell. mind you, havent you got the event messed-up?
Wood Tree Respawn

that trigger wont run(yoshii) because the conditions arent met
Events
Unit - A unit Dies
Conditions
(Destructible-type of (Dying destructible)) Equal to Wood Tree

theres no destructible dying...
are you saying my trigger wont run?( I didnt post any i just quoted) and ya I figured after I posted that it was a destructible and using a unit dies event.
 
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