lets look at how many people play your precious, worked on for years youTD and how many people play just standard and only using(if using) standard abilities GreenTD
yup, your stupid.
you can go on with wall of text and triggers, but this doesnt mean quality, nor fun.
if you want to read wall of text in just a td, go ahead.
But most players wont even give a fuck.
Keeping it simple is best for both maker and player. stop wasting time, your not making rocket science nor element td.
about humans, Im actually creating 3 type(for now, more than 3 will consume way too much time.) with different gold-earning ways and such. yet, every gold earning way(slave-worker-plant etc.) have/require unit that can be killed via chain lighting.(or similiar skill/item)
there was some good...
Im not talking about deprotecting here, so is dota stolen version of AoS ? no. just style is same.
just like this, I dont know where did you get deprotection idea. I was just saying im creating different terrain instead of stoling existing one.
anyway, i dont need idea anymore, thread can be...
the problem here wasnt skills, but way to *earn* money for vampire, not killing.
also, vampirism speed, and troll/elves may be crap, maybe even fire if you consider lack of items about vampire, but farmer vs hunter is just good.
im not trying to copy vamp-fire(thats why im recreating terrain...
I love gui more than jass, yet, with jass, you dont need loop or anything. one line of event is enough, there is something like "all players" and event is same.
Sup.
Im creating a vampirism-like map, but there is a problem.
as you know, in vampirism, if vampire is noob-or just humans are very pro and just build with wall and such, vampire cant buy items -> cant kill humans.
I have get few ideas in my mind, such as giving income. but income will...
If there was lag, units will respond to orders with delay(nothing more than 24 second iirc) meaning it wont respond more than 24 sec, means your dc'ed.
and deselecting, no such a thing possible by multi.
I do believe its map problem.
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) slot status) Equal to Is playing
Then - Actions...
im making a hero defense/survival btw. so pick your votes by this info :)
@KaerfNomekop, i agree with you i love 60 min long rpgs and so. but lets be real, someone leave and then other and then other... oops 60 min map ends in 30 min...