@manytimes:
how would I be able to change a periodic event in the way you said?
like, quicken the spawn speed.
EDIT:
k here is the remade map. had some help on chat so now its lagless. :)
BUT unfortunately the zombies stack :/
idk if its done tho.
http://www.mediafire.com/?ymn2yzfiomm
The idea is supposed to be that there is a huge amount of zombies and they die very very fast. But the problem is that they don't get to the play so they don't die and so they accumulate. -_-
w/e
Im going to make a new map with the things that you said. thnx
ok thanks that works. BUT i have another problem.
as the units are moving toward the survivor's base they often stop, freeze or pause. any ideas?
it seems as thought they are holding position. and they tend to group up 0_o
this also only happens when there is a large amounts of units on the...
ok I'll try that.
and it does say the amount spawned. zombie_spawn is an interger. the
Set zombie_spawn = zombie_spawn+2
Adds more units for every wave.
Update: thanks! that creates much less lag. +rep
but it would be wonderful if somebody could help me make it have less lag
Update 2: wait...
Yes I've heard of leaks but I forgot all about them, well not all about them but rather how to get rid of them and which ones are leaks ^_^
The code for clearin unit groups is something like... idr
call DestroyGroup (udg_group_name)
??????
I changed them a little so I'll just post both...
rawr T.T
i haven't mapped in a looong time. i've forgotten JASS, so its in the WE GUI triggering.
Moving
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Entire map) matching (((Owner of (Matching...
Ok,
I'm trying to create a zombie siege map. There is a huge a mount of units (for the zombies). Whenever I spawn the zombies its fine but If I try to move them, it generates a huge amount of lag. Is there a way to fix this? Could somebody post a trigger that I could try. I wont bother to post...
T___T :( D: D:< WAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHH!!!!!!!!!!!! no fair. if someone wants to, can someone edit the peasant walk animation to go backwards and post it up to me?
T_T that is what I didn't want to do. Maybe if there is a set animation speed thing or something and set it to negative? Sorry, i don't have my editor right now so i can't check if there is such a thing
Hello,
I am attempting to make an ice skating mini-game in Warcraft and right now, they just stand there and float forwards which doesn't look to realistic so I wanna make a backwards walk animation to look like ice skating.
P.S. The ice skaters are peasants.
Alright, THAT IS IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I'm going to go and join LOOPY's CLAN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! (he stole my clan name though...)
Hey, I applied for the Staff :D
Please let me in man, I don't have anything else to do while I've lost my connection. Perhaps we should have a talk thread for our connection between the helper and our forums?