I try to create a "wind walk" spell that stun the target when a caster attack it from behind.
My problem is that I want to hide a floating text that come up with backstab damage (I want to use only my own custom text).
So I try to change a target allowed to "none", but the result is trigger...
I try to make a Divine Shield which absorb all damage taken on target unit, but target still takes damage from the first damage that inflicted it. I don't know what part in my code is bugged.
Thanks for your help :)
function Divine_Shield_Con takes nothing returns boolean
return...
I need ultimate ideas of the Burning Archer ( AoS map )
Concept : Ranged dps, Harass, Hero killer
Primary Attribute : Agility
Model : Skeleton Archer
Skill 1 : Explosive Shot - Dealing 100% base damage plus X. Deals half amount of damage to nearby enemies if the target was hit by...
My spell is Death Coil that cause damage and fear effect to the enemy target. There are 33% chance that debuff will be removed if target takes damage.
It's work well on first cast, but if I cast it on the same target. It will often cause no damage and debuff. :S
scope deathcoil...
Hi I'm looking for Ultimate skill for my Dread Commander on AoS map.
http://www.uppicweb.com/show.php?id=54c86c7bf1f54df407543a35cef738fc
Primary Attribute : Str
Concept : DPS warior type
Death Coil - Dealing damage to enemy, causing it to flee (like WoW fear) for 5 sec. Any damage...
I want to create fear effect like World of Warcraft, but the target doesn't even move.
It's seem to be work without exitwhen.
Please Solve this.
function Trig_Death_Coil_Conditions takes nothing returns boolean
return GetSpellAbilityId() == 'A00R'
endfunction
function...
I'm having a problem with my custom abilities, and after much searching I haven't found any help.
What happens is that my custom hero ability that made from Finger of Pain (Neutral unit ability). I change in the ability editor will reset themselves upon saving. Like, I remove lightning...
Thanks a lot, it's work now when use timer :), but i have another problem
function Wraith_Touch_Debuff takes nothing returns nothing
call UnitRemoveAbility( GetEnumUnit(), 'A03L' )
call SetUnitPathing( GetEnumUnit(), true )
call SetUnitVertexColorBJ(...
Still doesn't work :(
I Have other problem
1.) How can I destroy effect on Ritual of Soul (Spell 1) without using variables udg.
2.) Wraith's Touch (Spell 2) causing lag on first cast, and doesn't work sometime.