(1) what the guy above me said. he is right.
also you can add custom abilities, it uses a jass script i forgot it but it will not be that hard to find out just make a topic and ask for it.
you can remove abilities with out useing custom script(works better if you arent familiar with jass)
Unit - Remove Darkness from (Picked unit)
Darkness being the ability name.
try this.
log into the new beta bnet server westfall and it should download an update.
the update patches the we (not sure what else) then try and do what you want.
ok i just did this and it didnt work
call RemoveLocation (udg_Dummy_positions[udg_Variable])
everything concerning my variable is correct, since i have never use this script did i do it wrond or something???
lol i know its long. i remove all the special effects with either remove last created or with a hashtable. Ah lol im an idiot XD i put space between remove and location. hmm i seem to have another problem then with this one
call RemoveLocation (udg_Dummy_positions)
Dummy_positions is a...
I thought i removed the leaks right but it disable trigger because it expects a function any help please?
Darkness
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Darkness
Actions
Set Darkness_point = (Position...