Hmm ... you could make the "Critter-River"?
Create spawn-point-region thingie, a river-region and a destination point.
Spawn something like 100.000 critters/s (random critter, or just sheeps), and make them run to the destination-point, through a random point in the river-region.
Sure...
I KNOW that there's leaks, I just don't wanna do them before I'm 90% sure what I'm doing is right, that way I don't have to change it all a million times.
Second: It's not supposed to be MUI, as only one of each type of hero can be active at a time.
Now; What would be the trigger to find...
Okay, I'm (still) trying to make my custom spell, Dark Infusion, it goes like this:
A friendly target is infused with dark power, draining it's lif by 8% per second, but gives an high bonus damage. WHen the unit dies, it will restore mana to nearby friendly units, and deal damage to nearby...
Strange, this doesn't work.
DarkInfusionCast
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Dark Infusion (Necrolord)
Actions
Unit - Add Item Damage Bonus (+20) to (Target unit of ability being cast)
I'm doing a spell that should add bonus damage to a target unit, like with item bonus damage. I've tried some various things so far. Such as adding abilities that gives bonus damage, adding orb-effects and so on, but nothing seem to work.
Anyone know how add bonus damage?
I feel so retarded by posting this post, as I feel like I've seen it so many times before; But I tried a search, no luck :(
SO!: Is it possible to increase a unit's scaling value through a trigger, as I'd like to increase a heroes size evertime he levels.
Thanks alot.
I DO know that there's leaks - I just usualy removes them when the trigger is completely done.
And yes, the Necrolord variable is right, I'm 100% sure of that.
EDIT: It works now, +rep
I'm trying to make this passive ability for my hero, the Necrolord, every thirty seconds, it should heal nearby friendly units for an amount equal to 1/5 of his mana. BUT - it won't work.
What did I do wrong?
Aura
Events
Time - Every 30.00 seconds of game time...
This may sound like an incredibly stupid question. But how do I make a unit cast a spell? ><
Made a dummy caster for adding a buff to a caster unit, but on the "Action" list I can't find any "Issue Order Targeting Unit" that allows me to make the dummy cast spells.
What about:
Mark of Evil
Marks an enemy target with a demonic taint, that each 10 second deals damage to friendly units around him. This would be really evil if the enemy is attacking with large amounts of units at one time. The bearer of the mark should not take damage (in my opinion)...