Ninja_sheep
Heavy is credit to team!
- Reaction score
- 64
hi,
I'm just doing an evil hero for a contest and I'm running out of ideas
I need 2 spell ideas. Both activ cast. Not ultimates
The hero currently has 2 spells:
Demonic Storm (ultimate):
every 0.5 seconds a demonic lighting hits a random enemy unit within 800 range and bounces to nearby enemy units dealing same damage.
Demonic Restistence:
gives a % magic resistance. Whenever a nearby enemy unit casts a spell the unit will be shocked by demonic magic.
oh, and I need a better name for Demonic Resistence. It doesn't really fit in.
Thanks in advanced
EDIT:
I GOT ALL SPELL IDEAS. BUT STILL FEEL FREE TO POST SUGGESTIONS.
All spells are here:
Demonic Storm (ultimate):
every 0.5 seconds a demonic lighting hits a random enemy unit within 800 range and bounces to nearby enemy units dealing same damage.
Viel of Darkness: (passiv)
gives a % magic resistance. Whenever a nearby enemy unit casts a spell the unit will be shocked by demonic magic. (maybe will be added: deals small damage to silenced units near the caster)
Haunt:
Sends a pack of ghosts to haunt the target. These slow the target. If target is alone (no ally within XXX range) the ghost will attack and deal damage.
Mark of Evil:
Marks the target using his evil magic. Every allied unit around the marked unit takes damage each second and is silenced so it can't cast spells.
I'm just doing an evil hero for a contest and I'm running out of ideas
I need 2 spell ideas. Both activ cast. Not ultimates
The hero currently has 2 spells:
Demonic Storm (ultimate):
every 0.5 seconds a demonic lighting hits a random enemy unit within 800 range and bounces to nearby enemy units dealing same damage.
Demonic Restistence:
gives a % magic resistance. Whenever a nearby enemy unit casts a spell the unit will be shocked by demonic magic.
oh, and I need a better name for Demonic Resistence. It doesn't really fit in.
Thanks in advanced
EDIT:
I GOT ALL SPELL IDEAS. BUT STILL FEEL FREE TO POST SUGGESTIONS.
All spells are here:
Demonic Storm (ultimate):
every 0.5 seconds a demonic lighting hits a random enemy unit within 800 range and bounces to nearby enemy units dealing same damage.
Viel of Darkness: (passiv)
gives a % magic resistance. Whenever a nearby enemy unit casts a spell the unit will be shocked by demonic magic. (maybe will be added: deals small damage to silenced units near the caster)
Haunt:
Sends a pack of ghosts to haunt the target. These slow the target. If target is alone (no ally within XXX range) the ghost will attack and deal damage.
Mark of Evil:
Marks the target using his evil magic. Every allied unit around the marked unit takes damage each second and is silenced so it can't cast spells.