Recent content by Summoned

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    Wow, I don't know how to issue an order to my units to move!

    The default order is "Order with no targets," you have to change it to "Order targeting a point" before you can select the move option.
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    "Vehicle" Triggers

    I'm not sure I've seen anyone do this. It's pretty simple, but should be fun for people making Action/RPG maps. Basically, you need 1 ability based on load/unload, change the (None) - Target Filters a bit to suit your needs. Then the 2 triggers I have (your custom conditions) and tada...
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    [RESULTS POSTED] The Tower Contest - The 5th Iteration

    Still messing around. May or may not think of something more creative. Protoss Colossus' Thermal Lance and a severely bastardized version of the Phoenix Graviton Beam. Just to make sure someone makes a starcraft-themed tower or two. ;)
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    Arena Shaman Arena

    I know enough JASS to make spells. Just PM me the details of the spells you want made and I'll see what I can do. Edit: Attached test spell.
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    Request your GUI spells here!

    You can try something simple like: Devour Events A Unit is attacked Conditions Level of Devour (custom) for Attacking Unit is Greater than 0 Actions Unit - Order Attacking Unit to Orc Kodo ? - Devour Triggering Unit
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    Request your GUI spells here!

    Just create a trigger like the one I made above, then. The maximum range and missile art you can edit for yourself in the dummy spell.
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    Request your GUI spells here!

    You say it's basically shockwave. Do the balls disappear when they hit a target? If not, then it's just a basic mass-dummy spell. Rune Wave Events A Unit Starts the effect of an ability Conditions Ability being cast Equal to Rune Wave Actions Set Temp_Point1 = Position of...
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    Vampiric Aura

    It's completely hardcoded. You'll first need to base the aura on something else (ranged units can never get the aura buff of VA). Then trigger the whole thing.
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    [Need]Hero - Ideas

    As usual, health-based heroes can be pretty cool. The main question I have is: why is he Intelligence based if none of his abilities use mana? Maybe make Blood Control into a semi-active ability. Still has the passive, but when activated, uses 10 mana and creates an orb that drains...
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    Request your GUI spells here!

    The transition from travelling in one direction to the other is kind of abrupt right now. As you remember, the old version had the hammer take a fairly smooth, but wide, circular turn. Now it looks more like the path of Wild Axes, where the hammer just goes <>. Good news is that it'll no...
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    Request your GUI spells here!

    You know, I never noticed something big about that until I set the arc to 0.00. As far as I'm concerned, when the hammer reaches the "target point," I have it instantly turn around and treat the "old target point" as the initial start and the position of Thor as the new target point. Here...
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    Request your GUI spells here!

    Updated Mjolnir with the 10 second buff (based on inner fire, the buff spell doesn't actually do anything except give the duration). I had to add something to keep the hammer under control, though. Not sure what's causing it now (arc angle being set too high will definitely make this happen...
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    [Request] Toss spell targetting modification

    You probably changed the wrong function. Make sure it's DamageCheck (for when the target lands), not TossCheck (for selecting units to toss).
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    Request your GUI spells here!

    That sounds way too much like Locust Swarm. :/
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    Request your GUI spells here!

    Here's my try at Mjolnir. Issue should be fixed now. Note to self: it's easier to recycle X/Y coordinates than points. Also, you didn't specify anything about the bonus damage. Currently it's permanent (maxed at +999 damage... if you can somehow hit 50 heroes with it) until you cast the spell...
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