tooltiperror
Super Moderator
- Reaction score
- 231
I don't understand, you kill any unit you cast the spell on, and it's auto-cast?
//////////////////////////////////
// //
// Devour //
// By ToolTipError //
// //
// How to Import: Create a //
// trigger called 'Devour' //
// then import this script, //
// also import the spell //
// devour. Enjoy! //
// //
//////////////////////////////////
function Trig_Devour_Conditions takes nothing returns boolean
return GetSpellAbilityId() == 039;A000039;
endfunction
function Trig_Devour_Actions takes nothing returns nothing
call KillUnit( GetSpellTargetUnit() )
call SetUnitLifeBJ( GetTriggerUnit(), ( GetUnitStateSwap(UNIT_STATE_LIFE, GetTriggerUnit()) + 250.00 ) )
endfunction
function InitTrig_Devour takes nothing returns nothing
set gg_trg_Devour = CreateTrigger( )
call TriggerRegisterAnyUnitEventBJ( gg_trg_Devour, EVENT_PLAYER_UNIT_SPELL_EFFECT )
call TriggerAddCondition( gg_trg_Devour, Condition( function Trig_Devour_Conditions ) )
call TriggerAddAction( gg_trg_Devour, function Trig_Devour_Actions )
endfunction
Disease Nova:
Vile Tower (building) automatically casts a nova spell (Like Diablo I/II) that damages adjacent units initially and also over time for a short period while expanding outward a little before finally ending.
This is for a TD.
Nova Art = Disease Cloud if possible.
Mr.Glenphir, can you help me to make some DotA skills like: Sand Storm and Dream Coil ? (in GUI please, I'm suck at Jass)
I've found a link to these spells on thehelper.net to wc3sear.ch, but unluckily that website has been downed a year ago. Thanks in advance.
If you read my first post, you would find out that once again, I do not accept spell packs anymore. Please request for one spell at a time. And please post the details of the spell. Don't just post "from DoTA". You can give the link to the hero abilities from DoTA Heroes, or a screen shot of it. Anything is fine, just give us the information. Not everyone in the crew plays DoTA.
Dream Coil, not Death Coil.
Dream Coil is Puck's ulti that stuns and deals damage to enemies in an area, then if they move more than 300 range from the center, they will take extra damage and be stunned for a longer time (than the first stun).