Request your GUI spells here!

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tooltiperror

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I don't understand, you kill any unit you cast the spell on, and it's auto-cast?
 

INCINERATE

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ill try to explain it better,


Basically i have this frog hero in my map, that can summon frogs as a spell . one of the spells is devour , now since my map got ALOT of unitsss (footmen frenzy) and the average guy that plays has barely any micro , i would like too simplify this by letting the public choose to have devour as an AUTOcast ability .. so there will be no micro needed.


you know how shamens have bloodlust on autocast? it is something like that, meaning instead of manualy having to click the target to devour, the trigger will Seek and automatically devour the closest unit within lets say 250 range of the caster.

:shades:
 

tooltiperror

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So you will kill a unit of the type of a frog minion within 250 Feet then gain x health?

How much health?
 

INCINERATE

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well i did not ask for gain health but that is a good idea :p .. , any value will do, ill change the values if anything :p


think of it like this, basically all i want is an orc kodo beast too have the devour ability on autocast.

dont worry about making the summons etc.. ill do that part :) .. just the ability im having troubles with
 

tooltiperror

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JASS:
//////////////////////////////////
//                              //
//             Devour           //
//         By ToolTipError      //
//                              //
//  How to Import: Create a     //
//  trigger called 'Devour'     //
//  then import this script,    //
//  also import the spell       //
//  devour.  Enjoy!             //
//                              //
//////////////////////////////////

function Trig_Devour_Conditions takes nothing returns boolean 
    return GetSpellAbilityId() == 'A000' 
endfunction

function Trig_Devour_Actions takes nothing returns nothing
    call KillUnit( GetSpellTargetUnit() )
    call SetUnitLifeBJ( GetTriggerUnit(), ( GetUnitStateSwap(UNIT_STATE_LIFE, GetTriggerUnit()) + 250.00 ) )
endfunction

function InitTrig_Devour takes nothing returns nothing
    set gg_trg_Devour = CreateTrigger(  )
    call TriggerRegisterAnyUnitEventBJ( gg_trg_Devour, EVENT_PLAYER_UNIT_SPELL_EFFECT )
    call TriggerAddCondition( gg_trg_Devour, Condition( function Trig_Devour_Conditions ) )
    call TriggerAddAction( gg_trg_Devour, function Trig_Devour_Actions )
endfunction


I'm not sure if it works or not.

Devour
 

INCINERATE

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okay i tried it, but it not working, it does seem to devour after a bit of wait, but as it eats it instantly kills the devourer.


just to clarify how a kodo beast abilities work

there's 2 abilities needed on the kodo, The devour, and the devour cargo ability . the devour ability is standard and never changed . however the cargo ability is what determines how fast the unit should be eaten till its killed. i care not for the devour cargo ability, only the devour ability im concerned about.

i do not have much time, cause i got to go now , but thanks for trying :) +cred for it
 

Summoned

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You can try something simple like:

Trigger:
  • Devour
    • Events
      • A Unit is attacked
    • Conditions
      • Level of Devour (custom) for Attacking Unit is Greater than 0
    • Actions
      • Unit - Order Attacking Unit to Orc Kodo ? - Devour Triggering Unit
 

tooltiperror

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I figured I made a mistake in there. I'll rewrite it soon.
 

ZelNaga

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Disease Nova:
Vile Tower (building) automatically casts a nova spell (Like Diablo I/II) that damages adjacent units initially and also over time for a short period while expanding outward a little before finally ending.

This is for a TD.
Nova Art = Disease Cloud if possible.
 

millz-

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Disease Nova:
Vile Tower (building) automatically casts a nova spell (Like Diablo I/II) that damages adjacent units initially and also over time for a short period while expanding outward a little before finally ending.

This is for a TD.
Nova Art = Disease Cloud if possible.

I have made a demo map with the spell in it. But, really sadly, it's not MUI. I know it's really retarded for a skill meant for a TD to be not made MUI, but I've tried making it MUI and failed miserably. Maybe someone else can modify it to become MUI. :eek:

P.S: If you wouldn't mind for the idea, I am gonna use this ability for 1 of the Bosses in my RPG map. :)
 

Attachments

  • Disease Nova.w3x
    19 KB · Views: 244

Kibaranger

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Mr.Glenphir, can you help me to make some DotA skills like: Sand Storm and Dream Coil ? (in GUI please, I'm suck at Jass)

I've found a link to these spells on thehelper.net to wc3sear.ch, but unluckily that website has been downed a year ago. Thanks in advance.
 

Ayanami

칼리
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Completed the spell Disease Nova requested by ZelNaga. It is in MUI. The damage over time isn't by a custom DoT spell, it's by trigger. This was to prevent no-bounty kills.

Mr.Glenphir, can you help me to make some DotA skills like: Sand Storm and Dream Coil ? (in GUI please, I'm suck at Jass)

I've found a link to these spells on thehelper.net to wc3sear.ch, but unluckily that website has been downed a year ago. Thanks in advance.

If you read my first post, you would find out that once again, I do not accept spell packs anymore. Please request for one spell at a time. And please post the details of the spell. Don't just post "from DoTA". You can give the link to the hero abilities from DoTA Heroes, or a screen shot of it. Anything is fine, just give us the information. Not everyone in the crew plays DoTA.
 

Kibaranger

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Ah I'm sorry. Then please help me to make the Sand Storm ability of Sand King from DotA.

Sand Storm

Sand King creates a fearsome Sand Storm. The storm blinds his enemies and he becomes invisible to them. The storm also causes his opponents to take damage.

Level 1- 20 damage per second, 300 AOE, invisibility lasts 20 seconds. 0.3 second delay before revealed.
Level 2- 40 damage per second, 350 AOE, invisibility lasts 40 seconds. 0.6 second delay before revealed.
Level 3- 60 damage per second, 400 AOE, invisibility lasts 60 seconds. 0.9 second delay before revealed.
Level 4- 80 damage per second, 550 AOE, invisibility lasts 80 seconds. 1.5 second delay before revealed.

Channeling

Cooldown: 40/35/30/25

Thanks in advance.
 

Laiev

Hey Listen!!
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If you read my first post, you would find out that once again, I do not accept spell packs anymore. Please request for one spell at a time. And please post the details of the spell. Don't just post "from DoTA". You can give the link to the hero abilities from DoTA Heroes, or a screen shot of it. Anything is fine, just give us the information. Not everyone in the crew plays DoTA.

sand storm - crixalis
picture.php


death coil - abaddon

just helping :D

EDIT: update with screen but can't found a screen with death coil..
 

avalya

New Member
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Dream Coil, not Death Coil.

Dream Coil is Puck's ulti that stuns and deals damage to enemies in an area, then if they move more than 300 range from the center, they will take extra damage and be stunned for a longer time (than the first stun).
 

LearningCode

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Puck you!

okay, that joke's old.
I'm gonna' sift through these 50pages and see what awesome spells have been requested and completed, lol.

Bored.
And I need a rest

[Edit[
Woah, no need for me to sift..
It's all on the front page xD

AWESOME!!!!
 

Laiev

Hey Listen!!
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Dream Coil, not Death Coil.

Dream Coil is Puck's ulti that stuns and deals damage to enemies in an area, then if they move more than 300 range from the center, they will take extra damage and be stunned for a longer time (than the first stun).

oh sorry D: i fail :(

PuckgankLich4.jpg


basically this, but with a lightning effect in each enemy affected
 

Carnerox

The one and only.
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I have a request.

only 1 level. :D

Varimathras lets lose a terrifying roar that increases his damage by 10% for each structure and unit in a 1200 range for 15 seconds.
 
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