It leaks many point. But if it's not requested to be MUI, it's fine. I'll do the removing the leaks.
EDIT
Okay, edited it. Should have no more leaks. Optimized the trigger and tool tips a bit.
The fear spell was nice but I would prefer if it didn't lock the screen when it is cast. I only want the units to be uncontrollable. Any suggestions?
I'd like to request the hero "Pandamonium" from HoN, it'd be awesome if you could do it!Ofc, I'm not expecting it to go fast, so do it in your pace. I'll put whoever makes it in the credits of my map. And:
I'd like it to be:
GUI (obviously)
Look as good as possible with pandaren brewmaster
Short explanation of each spell:
Flurry: The panda jumps forward with his stick and hit the enemies, they get pushed backwards aswell (just use the regular attack animation)
Flick: The panda jumps towards an enemy, when he reach the enemy, he throws them behind himself. (would be awesome if a stun could come along)
Cannon Ball (rename to Panda Bomb or smthing like that): Target an area with the panda and he will jump towards it (no need to change any animation, just the usual flying or w/e animation) and stun the enemies + deal dmg.
Face Smash: Stuns the enemy and deals dmg each sec for 4 seconds.
I understand if this is too hard to make, if it is... then tell me. If just like one/two/three of these are possible to be made, make only those please. And I'll ignore the last one
As a second request (if you want to, you may make this the first) I'd like to request a spell like Magnus' (from DotA) pull spell, the ulti... I think it's called polarity shift. ^^
Help appreciated!
/Murre
Sorry if this is a double post from the main forum >< new to this forum and didn't see this thread yet.
Anyways, I'm still new to Jass Coding and dummy unit controls ><
I'm trying to create a skill that needs at least two abilities to make it into one.
Skill: Activated Spell
Skill ability: 100% Cleave in 300 area, increase damage by 2.25 fold, increase base attack speed by 15% and movement speed increase of 60
Duration: 20, 25, 30, 35
If someone can show me, or even make a custom map for me with the skill done so then I can use it later as a template.
Thank in advance ^^
ok then so...
just the first for start then
Fake dead (4 levels) - the hero play units dead animation ,and become invulnerable. The spell can be deactivated like "get up" but he cant stay in the ground forever, so you can add an expiration time of 6/7/8/10 acording to the level. Also the invulnerability includes all kind of damage( AoE spells and these kind of stuff)
Ok I've made this. Basically when you cast the spell it plays the death animation and becomes invulnerable. If you order it to move, it'll become vulnerable. If you don't touch it, it'll automatically move after a given time, which thus makes it vulnerable.
Except that, I have no idea how to make the unit play the death animation. Its already included in the trigger " Play fakeDeathUnit's death animation". I've read several guides but still don't understand how to play the Death animation. So I'll submit whatever I've said about except the part where he plays the animation.
Again this is not the best, leaks cleared and +rep is appreciated.![]()
Just had to tell you, you used "Stops casting an ability" as generic unit event, instead of "Starts the effect of an ability" ^^ And it seems that the stun is interrupted on face smash whenever the target gets damaged. "/Polarity Shift & Face Smash
I made the fourth skill Face Smash and Magnatuar's Reverse polarity. That's what its called, but I named it Polarity Shift anyway. I skipped the first three because I'm not good with jumping skills.
Look through the skill and edit the damage/cooldown/etc.
I haven't figured a way to make the Magnataur spell faster, so after casting the spell, it'll take a second or two to pull. I've tried making it faster but the casting animation comes out, pulls the units, but no stun. And the skill doesn't go on cool down.
Again, this is not the best way, its just my way.
+rep is appreciated :thup:
(And yeah glenphir or anyone else, helping me remove leaks is also much appreciated.)
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I edited this post since there was no update.
Enchant
Okay, I made this spell already. Please look through the spells and edit accordingly. I've already included all the information you've given. Select the unit and type -ms to check the movespeed. If you help me clear leaks, its much appreciated.
Again this is not the best, + rep is also appreciated.
(Short note, if you have no idea what to edit since I used a spellbook, you can definitely ask away+ It doesnt work for range units)
Haha, learnt new stuff todayBy the way, I don't think the FakeDeathBool is a good method because multiple units can't cast it. As in A casts, and B casts, A stays invulnerable forever, given that the player doesn't move it. And yeah it still has a lot of leaks like mine.
Yeah I know, indeed, my map has 2 different triggers for 2 different units. But, they can be put together without using the boolean method. I just put it into 2 different triggers because it was just for tests, and was gonna remove it later, but forget because I didn't solve the animation problem. Now I have![]()