what happens when u type "Reaver Yoffin na Nilfast"
it says a phrase and that u bought the biggest something
Does anyting change? also theres secret regions and when put together it says do will die alone if u get all the secret regions, but im guesing thats just for fun
ya, some people ive been asking say use both... But there has always been just 1 apc, tank, and copter in past versions. Ill need to invent a new unit and make them different somehow if i put in both. Id rather just have 1 of each, seems kinda weird to have 2 different types of apcs that do same...
o sorry let me make it easier so u dont have to dl them. I also added a poll
2 apcs
2 assault copters
2 tanks
2 tanks and apcs
Links to models
http://www.hiveworkshop.com/forums/resource.php?t=50412&prev=page%3D1%26u%3DIllidan%28evil%29x%26r%3D20%26d%3Dlist%26status%3Dg...
i cant decide which tank, apc, and copter should be in my map. Its like island defense, in that there are lots of human workers that run around building bases, with uber strong zombie heroes trying to kill them. Here is a link to the pics in a microsoft word file. the pics are just screenshots...
thanks for the jass to get rid of leaks, but the problem was it was neutral passive. when i switched it to neutral hostile they got stunned and hurt, not just hurt. Pretty weird, but i guese thats the way blizzard programmed it
k, the only problem is im leaving away for the weekend... so i wont be able to work on it until i get back monday. so ya ill just put it off till then. ill submit a youtube video of what happens in game along with photos of how i made the trigger and ability
ok for my map, i wanna have some random events. One is that itll randomly rain infernals doing 100 damage and stun heroes 6 secs, units 12 secs. I dont want it to kill trees (and u cant edit infernos to not kill trees), so i based the ability off tinkers cluster rockets. I made it look like...
o it has something to do with the fog, for there is a mode where u cant even see allies but u still are and its complicated, but if i made it directly rescuable by each person then it works
well just doing a easy test the trigger
Test
Events
Map initialization
Conditions
Actions
Unit - Make Archimonde 0050 <gen> Rescuable by (All allies of Player 1 (Red))
did not rescue him as teal.... why? whats wrong im gonna try various other forms...
im having the same problem, i am using konstructs marine models but they dont have sound. i used that trigger. before when i didnt use these models or the trigger everything was fun, but after the trigger the map freezes in the middle due to memory leak. im not sure if its because of the sound...
Wave 7
Events
Unit - A unit Dies
Conditions
WaveWAIT Equal to 0
Wave Equal to 6
((Number of units in (Units owned by Player 10 (Light Blue) matching (((Matching unit) is alive) Equal to True))) + ((Number of units in (Units owned by Player 11 (Dark...
i made a trigger that made 4 units rescuable by all allies of player 1. But when the players units come to it, they dont get rescued. They only get rescued by player 1, why?