Super Shadow
New Member
- Reaction score
- 1
ok for my map, i wanna have some random events. One is that itll randomly rain infernals doing 100 damage and stun heroes 6 secs, units 12 secs. I dont want it to kill trees (and u cant edit infernos to not kill trees), so i based the ability off tinkers cluster rockets. I made it look like inferno and it works all right when i test it with one of my player owned units. How it is excecuted is via trigger.
I have 2 invis neutral passive units that has the spell with a 0.1 cooldown for this spell. I
and another code ends it after 60 secs.The problem is for some weird reason, the units dont get stunned, only the 100 damage hurt. But when i use that same ability with a regular unit belonging to me player red, it does stun them. Why? P.S. the ability was custom made, u know copy and paste tinker ability to create a new tinker ability, jus too let u know.
Credit in my map will be given
I have 2 invis neutral passive units that has the spell with a 0.1 cooldown for this spell. I
Code:
Meteor Storm Copy
Events
Time - Every 1.50 seconds of game time
Conditions
Actions
Set randmeteor = (Position of (Random unit from (Units in (Playable map area))))
Unit - Order Dummy1 0024 <gen> to Neutral Tinker - Cluster Rockets randmeteor
Set randmeteor2 = (Position of (Random unit from (Units in (Playable map area))))
Unit - Order Dummy1 0023 <gen> to Neutral Tinker - Cluster Rockets randmeteor2
Custom script: call RemoveLocation(udg_randmeteor)
Custom script: call RemoveLocation(udg_randmeteor2)
Credit in my map will be given