Does this leak if I keep it as null? If it does how would I remove the leak... Kinda confuse.
call TriggerRegisterPlayerUnitEvent(gg_trg_Point, Player(i), EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER, null)
and this one to..
call TriggerRegisterUnitInRange(gg_trg_Collision, u, 80.00, null)
function DisplayTextToForce takes force toForce, string message returns nothing
if (IsPlayerInForce(GetLocalPlayer(), toForce)) then
// Use only local code (no net traffic) within this block to avoid desyncs.
call DisplayTextToPlayer(GetLocalPlayer(), 0, 0, message)...
Well I fixed it... it was was the size, rows and cols set wrong and no I did not need a system for such a simple Multiboard. Bleh next time you try helping don't suggest a system if the trigger is simple.. Thanks for the help PurgeandFire.
So it works like this to right?
function Trig_Hours takes nothing returns nothing
call Hours()
endfunction
function InitTrig_Hours takes nothing returns nothing
local timer t=NewTimer()
set timers[1] = t
call TimerStart(t, 3600, true, function Trig_Hours)
set t =...
Alright mind showing me how to use the realsetimer() with an example? I learn better by looking at the trigger itself. Make sure its variable like you explain. thanks and yes im still learning the basics of jass..