So, when I try to save my map with this trigger in it:
Notice
Events
Conditions
Actions
Set NoticeTempGroup = (Player group(NoticePlayer))
Game - Display to NoticeTempGroup the text: NoticeString
Custom script: call DestroyGroup(udg_NoticeTempGroup)...
Is there a way to raise all terrain by 1?
I made a new map starting with shallow water so I can do the nice rivers effect, but I don't want to have to raise each patch of land one 8x8 by one.
I can select all terrain, is there a way to raise all?
Oh wow I feel dumb. I completely forgot about the "use automatically" option.
Wooow I feel stupid. Thanks for everyone who gave ideas though. Imma go smash my head in until I start remembering things more.
Yeah youre right.
Basically the map is focused on making a town and forming alliances, but eventually resources run low and all players are forced to harvest the center of the map, which causes a war. I guess having 1 to 1 selling prices wouldnt do much harm as it would to like a hero arena.
Thats a good idea. Miiiight be a problem because there are regular shops around the map too. Ill do that for now and if it affects gameplay negatively i guess ill just do it with triggers.
In the map I'm making there is a shipping/trading aspect between players. How can I make an item which, when used, gives the player 200 gold or 200 lumber, but can be held in a unit's inventory? Can this be done without triggers? I can make it work with triggers probably, but is there an easier...
Oh wow hah thats simple.
Thanks. It's been a looong time since I've used WE. Got a new computer and installed WC3 and it got me re-into mapmaking y'know? Picked up a map I was working on so I could finish it.
I'm trying to make it so players in my map can choose to ally with one another like you can in the main game, but still have two different forces.
How is this possible? I know I can use triggers but I thought it'd be easier for the player if they could just use the alliances tab in the game...
How to I modify the sacrifice ability to work for other units to transform them into other units?
I want a building which can train the map's units to their next level so like a militia would train to a footman, etc. How do I edit the sacrifice ability for the militia to turn into a footman?