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  1. twisterghost

    Problem with removing leak?

    Oh crap yeah I meant player group So I have to use force? kk
  2. twisterghost

    Problem with removing leak?

    So, when I try to save my map with this trigger in it: Notice Events Conditions Actions Set NoticeTempGroup = (Player group(NoticePlayer)) Game - Display to NoticeTempGroup the text: NoticeString Custom script: call DestroyGroup(udg_NoticeTempGroup)...
  3. twisterghost

    Raise all terrain

    Thanks so much. That'll save me sooo much time with future maps.
  4. twisterghost

    Raise all terrain

    le bump
  5. twisterghost

    Raise all terrain

    I know, that just selects all. Once I click anything on the pallete window it just deselects.
  6. twisterghost

    Raise all terrain

    Is there a way to raise all terrain by 1? I made a new map starting with shallow water so I can do the nice rivers effect, but I don't want to have to raise each patch of land one 8x8 by one. I can select all terrain, is there a way to raise all?
  7. twisterghost

    Coins/Lumber item which can be held

    Oh wow I feel dumb. I completely forgot about the "use automatically" option. Wooow I feel stupid. Thanks for everyone who gave ideas though. Imma go smash my head in until I start remembering things more.
  8. twisterghost

    Coins/Lumber item which can be held

    Yeah youre right. Basically the map is focused on making a town and forming alliances, but eventually resources run low and all players are forced to harvest the center of the map, which causes a war. I guess having 1 to 1 selling prices wouldnt do much harm as it would to like a hero arena.
  9. twisterghost

    Coins/Lumber item which can be held

    Thats a good idea. Miiiight be a problem because there are regular shops around the map too. Ill do that for now and if it affects gameplay negatively i guess ill just do it with triggers.
  10. twisterghost

    Coins/Lumber item which can be held

    In the map I'm making there is a shipping/trading aspect between players. How can I make an item which, when used, gives the player 200 gold or 200 lumber, but can be held in a unit's inventory? Can this be done without triggers? I can make it work with triggers probably, but is there an easier...
  11. twisterghost

    Allow alliences in game when using forces?

    Sorry for the double post, but im not seeing that action. It's under the "game" category? Do I need the other WE version or something?
  12. twisterghost

    Allow alliences in game when using forces?

    Oh wow hah thats simple. Thanks. It's been a looong time since I've used WE. Got a new computer and installed WC3 and it got me re-into mapmaking y'know? Picked up a map I was working on so I could finish it.
  13. twisterghost

    Allow alliences in game when using forces?

    I'm trying to make it so players in my map can choose to ally with one another like you can in the main game, but still have two different forces. How is this possible? I know I can use triggers but I thought it'd be easier for the player if they could just use the alliances tab in the game...
  14. twisterghost

    Modifying Sacrifical Pit

    How to I modify the sacrifice ability to work for other units to transform them into other units? I want a building which can train the map's units to their next level so like a militia would train to a footman, etc. How do I edit the sacrifice ability for the militia to turn into a footman?
  15. twisterghost

    Creep attack trigger only works once

    No, its supposed to set it to 1 so that next midnight it checks to see if its 1 so the next wave comes.
  16. twisterghost

    Creep attack trigger only works once

    This trigger is supposed to go every time it is midnight in the game. Only works once (the second if/then/else part) I know theres leaks, those will be fixed, but does anyone see why this only works once? Attack Events Game - The in-game time of day becomes Equal to 24.00...
  17. twisterghost

    No replenishing unit stock

    Oh good call. I always forget you can do that. Havent used WE in almost a year.
  18. twisterghost

    No replenishing unit stock

    Im trying to avoid using a trigger to make this work, but I can if I have to. I have a building which is supposed to only have 3 units in it. The units are "sold" with a cost of 0. It is supposed to only have 3 and not allow any more after that. A stock replenish time of 0 is instant...
  19. twisterghost

    Spellbooks - Adding and Removing Skills

    So you need a container spellbook for every skill you want to add to the usable spellbook? Fair enough. Can you add and remove the skills at will with this method?
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