twisterghost
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In the map I'm making there is a shipping/trading aspect between players. How can I make an item which, when used, gives the player 200 gold or 200 lumber, but can be held in a unit's inventory? Can this be done without triggers? I can make it work with triggers probably, but is there an easier way?
Basically, a building has the option to "prepare supplies for shipment" which is really just buying the gold or lumber item and putting it in the inventory/on the ground, then the unit holding it is loaded into a caravan and the player can ship it to an ally who can then get the item and use it. This method gives a more immersive feeling than just using the give gold/lumber between allies thing. Any help?
Basically, a building has the option to "prepare supplies for shipment" which is really just buying the gold or lumber item and putting it in the inventory/on the ground, then the unit holding it is loaded into a caravan and the player can ship it to an ally who can then get the item and use it. This method gives a more immersive feeling than just using the give gold/lumber between allies thing. Any help?