Recent content by United

  1. U

    Help with a Passive Behavior Ability

    My mistake, shouldn't have said 'exactly' I used all the names of my stuff. I couldn't figure how to get the 2nd requirement node of the Use requirement on the 2nd and 3rd requirements (the "{beefup1}1" / "{beefup2}1" part) in the graphic view...but I typed it in from expression view... I would...
  2. U

    Help with a Passive Behavior Ability

    Can't seem to get this to work at all. I got everything exactly as you wrote it and it doesn't apply the upgrade. Maybe this is because it's a hero that learns the ability?
  3. U

    Help with a Passive Behavior Ability

    Hey, thanks for the reply. I'm getting stuck and have a few questions. Do my requirements need a Tech type? Do my upgrades need to have the flag Tech Tree Cheat and do I need to check this value in the Count Ability requirements? I can't figure out how to get this part of the 2nd and 3rd...
  4. U

    Help with a Passive Behavior Ability

    :banghead: I'm trying to create an ability that passively increases max HP on a hero unit that learns the ability (which has several levels). I can't seem to get this to work PASSIVELY. Right now, the ability is an 'Effect - Target' which uses a different effect for each level to apply a...
  5. U

    multiple weapons

    Making an identical second weapon and adding it your unit doesn't work quite right either. Only one weapon seems to be able to attack at once. Or one weapon per target, at least. Turning your unit into a bunker could solve the problem... not an easy solution though.
  6. U

    Primary Weapon Within Weapons

    I ran into this problem on my map, as well. It's giving priority because only 1 weapon/turret can be attacking the same target at the same time. I couldn't figure out how to fix it... or if it is even possible. I would be very interested in a way around this. see...
  7. U

    Detect who is Host?

    I talked about it a little above... you're on the right track. :) I can do it using game attributes.
  8. U

    Active Users custom function

    Thanks, I was looking how to find the user controlled players that are in the game. I didn't know what to use.
  9. U

    How to import data & triggers from one map to another

    then good luck finding another way!
  10. U

    Setting Player Teams

    I had to do it with triggers.
  11. U

    Detect who is Host?

    I believe it to be possible if you ventured far enough into game attributes. You would have to set up the host to always have a "Host" attribute assigned to him. So create a new game attribute named Host. Make this a Player attribute or else this will not work. Make it a locked attribute. Host...
  12. U

    Spell Book Ability Order

    3rd page... bump
  13. U

    Spell Book Ability Order

    Okay, all my spells are custom, so I suppose you want the buffs they use? The first spell's buff is Poison (Non-stacking), Poison (Stacking) based on Envenomed Spears. The second spell's buff is Stunned (Pause) based on Storm Bolt. The third spell's buff is Wind Walk" based on Wind Walk...
  14. U

    Spell Book Ability Order

    Triggers. I'll give it another shot. edit: It's not working, so I have a couple questions: 1) Should I set all the Icon Positions to 0, 0? 2) Should I do Disable Ability then Enable Ability when you reach the right level, or Enable Ability and then Add Ability? I'm hoping to get...
  15. U

    New Map Project

    No, he means you have to specify a custom path for the imported models/textures for them to work properly.
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