:banghead:
I'm trying to create an ability that passively increases max HP on a hero unit that learns the ability (which has several levels). I can't seem to get this to work PASSIVELY.
Right now, the ability is an 'Effect - Target' which uses a different effect for each level to apply a different behavior for each level -- meaning it must be targeted on yourself when the skill is learned and reapplied every time the skill is leveled. I want this behavior to be applied to the unit as soon as it's learned (and re-learned).
I'm sure it can be done (ideally avoiding triggers - but if there is no other way), I just can't wrap my head around it. I have several more skills I'm waiting to make until I can work this out. Any points in the right direction will help my map immensely!
This is something I've been having major problems with and I'm desperately looking for some ideas or a brief explanation if anybody knows how to do this.. thank you!
I'm trying to create an ability that passively increases max HP on a hero unit that learns the ability (which has several levels). I can't seem to get this to work PASSIVELY.
Right now, the ability is an 'Effect - Target' which uses a different effect for each level to apply a different behavior for each level -- meaning it must be targeted on yourself when the skill is learned and reapplied every time the skill is leveled. I want this behavior to be applied to the unit as soon as it's learned (and re-learned).
I'm sure it can be done (ideally avoiding triggers - but if there is no other way), I just can't wrap my head around it. I have several more skills I'm waiting to make until I can work this out. Any points in the right direction will help my map immensely!
This is something I've been having major problems with and I'm desperately looking for some ideas or a brief explanation if anybody knows how to do this.. thank you!