Recent content by velnias

  1. V

    hashtable, need a expample

    hi, i tried to find example about hash tables, but not succussfully. how can i use hashtable for units.. how hashtables can change thing custom value which i added for single unit for oportunity to get that unit later (i did this before hashtables) i wanted to ask, maybe some1 can give me a...
  2. V

    Help with simple system

    i think u need change like this: Book System Events Unit - A unit Uses an item Conditions Actions For each (Integer A) from 1 to 10, do (Actions) Loop - Actions If (All Conditions are True) then do (Then Actions) else do (Else...
  3. V

    trigger help?

    after this paste (ctrl+v) trigger into ur post with [.CODE][./CODE] tags dont use . symbol. like this: Colors Events Map initialization Conditions Actions Set colors[1] = |c00ff0000 Set colors[2] = |c000000ff Set colors[3] = |c0000ffff...
  4. V

    How do I make a "Tips" trigger like in mauls in a random order?

    to zaraf actualy u wrong becouse u missed this line Set Tips[TempInteger] = Tips[TipsCount] it change just used tip into last tip and after all remove last tip
  5. V

    Is this trigger MUI?

    at my opinion this ability cant handle more than 1 caster at last 12 seconds ex: 1 unit cast ability and after 2 seconds second unit cast this ability. for first unit this line: Unit - Remove AbilityX from (Triggering unit) wont work anymore.
  6. V

    Damage Evening

    minimum damage = Base damage + Damage number of dice maximum damage = (Damage number of dice * Damage sides per die) + Base damage ex: base dmg = 3 dnod = 2 dspd = 2 so unit dmg = 5 - 7
  7. V

    td ?

    i really dont understand why sometimes working and next time than i load ur map its not working.. problem is your terrain u need add ramp near sacricife region. Edit: and try to change units movement type to amphibious
  8. V

    td ?

    fixed.
  9. V

    How can I create a simple all random trigger/s?

    herogroup - unit group Random Events Map initialization Conditions Actions Set unitarray[1] = hero1 Set unitarray[2] = hero2 Set unitarray[3] = hero3 Set unitarray[4] = hero4 For each (Integer A) from 1 to 4, do (Actions)...
  10. V

    Icon Request Thread

    maybe like this
  11. V

    Leaderboard

    maybe change condition if ur enemy is player brown set (Owner of (Triggering unit)) Equal to Player 12 (Brown)
  12. V

    multiboard need help plz

    maybe u can upload ur map here?
  13. V

    How can I create a simple all random trigger/s?

    use this players - player group Set players = (All players matching ((((Matching player) controller) Equal to User) and (((Matching player) slot status) Equal to Is playing))) and change like this Player Group - Pick every player in players and do (Actions)
  14. V

    How to make Big Bad Voodoo work even walking?

    if u set this Unit - Add a 12.00 second Generic expiration timer to Dummy so i think u dont need remove unit again after wait. it will be removed than expireation timer ends. and i think u can use this Set abilitylevel = (Level of (Ability being cast) for (Triggering unit)) Unit - Set...
  15. V

    upgrade maximum damage

    i have solved my problem :)
Top