hi, i tried to find example about hash tables, but not succussfully. how can i use hashtable for units.. how hashtables can change thing custom value which i added for single unit for oportunity to get that unit later (i did this before hashtables) i wanted to ask, maybe some1 can give me a...
i think u need change like this:
Book System
Events
Unit - A unit Uses an item
Conditions
Actions
For each (Integer A) from 1 to 10, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else...
after this paste (ctrl+v) trigger into ur post with [.CODE][./CODE] tags dont use . symbol.
like this:
Colors
Events
Map initialization
Conditions
Actions
Set colors[1] = |c00ff0000
Set colors[2] = |c000000ff
Set colors[3] = |c0000ffff...
to zaraf
actualy u wrong becouse u missed this line
Set Tips[TempInteger] = Tips[TipsCount]
it change just used tip into last tip and after all remove last tip
at my opinion this ability cant handle more than 1 caster at last 12 seconds
ex: 1 unit cast ability and after 2 seconds second unit cast this ability. for first unit this line:
Unit - Remove AbilityX from (Triggering unit)
wont work anymore.
minimum damage = Base damage + Damage number of dice
maximum damage = (Damage number of dice * Damage sides per die) + Base damage
ex:
base dmg = 3
dnod = 2
dspd = 2
so unit dmg = 5 - 7
i really dont understand why sometimes working and next time than i load ur map its not working..
problem is your terrain u need add ramp near sacricife region.
Edit: and try to change units movement type to amphibious
herogroup - unit group
Random
Events
Map initialization
Conditions
Actions
Set unitarray[1] = hero1
Set unitarray[2] = hero2
Set unitarray[3] = hero3
Set unitarray[4] = hero4
For each (Integer A) from 1 to 4, do (Actions)...
use this
players - player group
Set players = (All players matching ((((Matching player) controller) Equal to User) and (((Matching player) slot status) Equal to Is playing)))
and change like this
Player Group - Pick every player in players and do (Actions)
if u set this
Unit - Add a 12.00 second Generic expiration timer to Dummy
so i think u dont need remove unit again after wait.
it will be removed than expireation timer ends.
and i think u can use this
Set abilitylevel = (Level of (Ability being cast) for (Triggering unit))
Unit - Set...