maybe u have teams like alliance and horde or something
so pick every player in alliance and set icon to preasent and with horde do this again.
Code:Unit Group - Pick every unit in (Units owned by (Triggering player)) and do (Actions) Loop - Actions Game - Display to (All players) the text: (|cffFFFF00 + ((Name of (Triggering player)) + |r has left the game.)) Unit - Remove (Picked unit) from the game Multiboard - Set the text for (Last created multiboard) item in column 0, row Multiboard_Spots[(Player number of (Triggering player))] to Leaver
Multiboards icons
Events
<ur event>
Conditions
Actions
Player Group - Add Player 1 (Red) to <team 1>
Player Group - Pick every player in (All allies of Player 1 (Red)) and do (Actions)
Loop - Actions
Player Group - Add (Picked player) to <team 1>
Player Group - Pick every player in (All enemies of Player 1 (Red)) and do (Actions)
Loop - Actions
Player Group - Add (Picked player) to <team 2>
Player Group - Pick every player in <team 1> and do (Actions)
Loop - Actions
Multiboard - Set the icon for (Last created multiboard) item in column 0, row Multiboard_spot[(Player number of (Picked player))] to <ur icon>
Player Group - Pick every player in <team 2> and do (Actions)
Loop - Actions
Multiboard - Set the icon for (Last created multiboard) item in column 0, row Multiboard_spot[(Player number of (Picked player))] to <ur icon>
maybe something like this.
multiboard icons
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player Group - Pick every player in (All allies of Player 1 (Red)) and do (Actions)
Loop - Actions
Multiboard - Set the icon for (Last created multiboard) item in column 1, row (Player number of (Picked player)) to ReplaceableTextures\CommandButtons\BTNPeasant.blp
Player Group - Add Player 1 (Red) to HumanGroup
Player Group - Add Player 2 (Blue) to HumanGroup
Player Group - Add Player 3 (Teal) to HumanGroup
Player Group - Add Player 4 (Purple) to HumanGroup
Player Group - Add Player 5 (Yellow) to HumanGroup
Player Group - Add Player 6 (Orange) to OrcGroup
Player Group - Add Player 7 (Green) to OrcGroup
Player Group - Add Player 8 (Pink) to OrcGroup
Player Group - Add Player 9 (Gray) to OrcGroup
Player Group - Add Player 10 (Light Blue) to OrcGroup
Player Group - Pick every player in HumanGroup and do (Actions)
Loop - Actions
Multiboard - Set the icon for (Last created multiboard) item in column 0, row Multiboard_spot[(Player number of (Picked player))] to <ur icon>
Player Group - Pick every player in OrcGroup and do (Actions)
Loop - Actions
Multiboard - Set the icon for (Last created multiboard) item in column 0, row Multiboard_spot[(Player number of (Picked player))] to <ur icon>
icons
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player Group - Add Player 1 (Red) to HumanGroup
Player Group - Add Player 2 (Blue) to HumanGroup
Player Group - Add Player 3 (Teal) to HumanGroup
Player Group - Add Player 4 (Purple) to HumanGroup
Player Group - Add Player 5 (Yellow) to HumanGroup
Player Group - Add Player 6 (Orange) to OrcGroup
Player Group - Add Player 7 (Green) to OrcGroup
Player Group - Add Player 8 (Pink) to OrcGroup
Player Group - Add Player 9 (Gray) to OrcGroup
Player Group - Add Player 10 (Light Blue) to OrcGroup
Player Group - Pick every player in HumanGroup and do (Actions)
Loop - Actions
Multiboard - Set the icon for (Last created multiboard) item in column 1, row Multiboard_Spots[(Player number of (Picked player))] to ReplaceableTextures\CommandButtons\BTNPeasant.blp
Player Group - Pick every player in OrcGroup and do (Actions)
Loop - Actions
Multiboard - Set the icon for (Last created multiboard) item in column 1, row Multiboard_Spots[(Player number of (Picked player))] to ReplaceableTextures\CommandButtons\BTNPeon.blp
Player Group - Pick every player in OrcGroup and do (Actions)
Loop - Actions
Multiboard - Set the icon for (Last created multiboard) item in column 1, row Multiboard_Spots[(Player number of (Picked player))] to ReplaceableTextures\CommandButtons\BTNPeon.blp