multiboard need help plz

branno

New Member
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2
just need to know how i can make it so that players 1-5 have a peasent icon and players 6-10 have a peon icon.
 

branno

New Member
Reaction score
2
-when a player leaves it doesnt say that he has elft in the multiboard

-how can i make player 1-5 icon peasent and player 6-10 a peon.

-anyone know the code for brown?
 

velnias

New Member
Reaction score
13
at Player Leave trigger: maybe column 1?
and remove multiboard action from loop

and your other question

maybe u have teams like alliance and horde or something
so pick every player in alliance and set icon to preasent and with horde do this again.
 

branno

New Member
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2
maybe u have teams like alliance and horde or something
so pick every player in alliance and set icon to preasent and with horde do this again.

im not sure how i would do that trigger anyone able to help there? if thats not possible i was thinking i could make a variable for player 1-5 and 6-10 and use that variable instead of the "list" variable that i use now to say everyone gets that icon but im not sure how to do that either.

plz help :)
 

Dinowc

don't expect anything, prepare for everything
Reaction score
223
Code:
Unit Group - Pick every unit in (Units owned by (Triggering player)) and do (Actions)
            Loop - Actions
                Game - Display to (All players) the text: (|cffFFFF00 + ((Name of (Triggering player)) + |r has left the game.))
                Unit - Remove (Picked unit) from the game
                Multiboard - Set the text for (Last created multiboard) item in column 0, row Multiboard_Spots[(Player number of (Triggering player))] to Leaver

by default when a player leaves a game, one of his allies will gain control of his units so "pick every unit in region owned by triggering player" wont do anything since leaving player has no units anymore

but I might be wrong...

anyway, put the "Multiboard - Set the text for (Last created multiboard) item in..." action outside the loop and it should work
 

velnias

New Member
Reaction score
13
maybe something like this.

Code:
Multiboards icons
    Events
<ur event>
    Conditions
    Actions
        Player Group - Add Player 1 (Red) to <team 1>
        Player Group - Pick every player in (All allies of Player 1 (Red)) and do (Actions)
            Loop - Actions
                Player Group - Add (Picked player) to <team 1>
        Player Group - Pick every player in (All enemies of Player 1 (Red)) and do (Actions)
            Loop - Actions
                Player Group - Add (Picked player) to <team 2>
        Player Group - Pick every player in <team 1> and do (Actions)
            Loop - Actions
                Multiboard - Set the icon for (Last created multiboard) item in column 0, row Multiboard_spot[(Player number of (Picked player))] to <ur icon>
        Player Group - Pick every player in <team 2> and do (Actions)
            Loop - Actions
                Multiboard - Set the icon for (Last created multiboard) item in column 0, row Multiboard_spot[(Player number of (Picked player))] to <ur icon>
 

branno

New Member
Reaction score
2
maybe something like this.

err what variables or w/e did you use for this.

i have tried doing this but it just put like a little eyeball icon for them instead:

Code:
multiboard icons
    Events
        Time - Elapsed game time is 1.00 seconds
    Conditions
    Actions
        Player Group - Pick every player in (All allies of Player 1 (Red)) and do (Actions)
            Loop - Actions
                Multiboard - Set the icon for (Last created multiboard) item in column 1, row (Player number of (Picked player)) to ReplaceableTextures\CommandButtons\BTNPeasant.blp

and did same for other team but with different icon but yea didnt work :mad:

if i can figure this out then the multiboard should be done.
 

velnias

New Member
Reaction score
13
hmm ur map: orcs vs humans, and u havnt already done player groups for orc team and human team ? if u have than u dont need add players to new player groups just use ur old player group for humans and for orcs

HumanGroup = Player-Group
OrcGroup = Player-Group

Code:
Player Group - Add Player 1 (Red) to HumanGroup
Player Group - Add Player 2 (Blue) to HumanGroup
Player Group - Add Player 3 (Teal) to HumanGroup
Player Group - Add Player 4 (Purple) to HumanGroup
Player Group - Add Player 5 (Yellow) to HumanGroup
Player Group - Add Player 6 (Orange) to OrcGroup
Player Group - Add Player 7 (Green) to OrcGroup
Player Group - Add Player 8 (Pink) to OrcGroup
Player Group - Add Player 9 (Gray) to OrcGroup
Player Group - Add Player 10 (Light Blue) to OrcGroup
Player Group - Pick every player in HumanGroup and do (Actions)
            Loop - Actions
                Multiboard - Set the icon for (Last created multiboard) item in column 0, row Multiboard_spot[(Player number of (Picked player))] to <ur icon>
Player Group - Pick every player in OrcGroup and do (Actions)
            Loop - Actions
                Multiboard - Set the icon for (Last created multiboard) item in column 0, row Multiboard_spot[(Player number of (Picked player))] to <ur icon>
 

branno

New Member
Reaction score
2
did the trigger:
Code:
icons
    Events
        Time - Elapsed game time is 1.00 seconds
    Conditions
    Actions
        Player Group - Add Player 1 (Red) to HumanGroup
        Player Group - Add Player 2 (Blue) to HumanGroup
        Player Group - Add Player 3 (Teal) to HumanGroup
        Player Group - Add Player 4 (Purple) to HumanGroup
        Player Group - Add Player 5 (Yellow) to HumanGroup
        Player Group - Add Player 6 (Orange) to OrcGroup
        Player Group - Add Player 7 (Green) to OrcGroup
        Player Group - Add Player 8 (Pink) to OrcGroup
        Player Group - Add Player 9 (Gray) to OrcGroup
        Player Group - Add Player 10 (Light Blue) to OrcGroup
        Player Group - Pick every player in HumanGroup and do (Actions)
            Loop - Actions
                Multiboard - Set the icon for (Last created multiboard) item in column 1, row Multiboard_Spots[(Player number of (Picked player))] to ReplaceableTextures\CommandButtons\BTNPeasant.blp
        Player Group - Pick every player in OrcGroup and do (Actions)
            Loop - Actions
                Multiboard - Set the icon for (Last created multiboard) item in column 1, row Multiboard_Spots[(Player number of (Picked player))] to ReplaceableTextures\CommandButtons\BTNPeon.blp

for some reason it makes them all peons, it seems to only be using:
Code:
Player Group - Pick every player in OrcGroup and do (Actions)
            Loop - Actions
                Multiboard - Set the icon for (Last created multiboard) item in column 1, row Multiboard_Spots[(Player number of (Picked player))] to ReplaceableTextures\CommandButtons\BTNPeon.blp
cuz when i changed that it changed them all.
 
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