you can make a unit group where you put the units in cover into, so you give them % of dodge when they're into that unitgroup. the moment there are entering hostile units in a region where the units in cover doesn't supose to have cover, then remove the units from the unitgroup and stops the...
thank you for the reaction, yeah i was thinking about upgrading the skill, and using existing ability's is a smart idea.. i'll just rename and remodel them ^^
hi,
i'm making a map that could be discriped like a Hero Duel map.
this is what i already have:
1. abilitiy's, items
-ability's can be bought, and standart weapons can be upgraded to lvl 10.
-ability's that aren't upgraded won't have any effect.. (crit lvl1= 0% crit)
-you start with...
what did you change?? this one?
Hero - Instantly revive (Dying unit) at (Center of START <gen>), Show revival graphics[/WC3]?
we already told you to do that, because that way you won't get a bug if some other hero dies.. look up :D
i had the same kind of problem, the problem was that if a unit dies he instantly checks if there are 0 units in that region.. but there still is one..:eek:
because the dying unit is dead.. yes but he's still there :cool:
if you want it to work than let your trigger work it has to be changed...
first of all, he's a beginner so using costum script is way to difficult.. and i'd written that this is a EASY way.. right..
and second, using dying unit isn't a crime and it works.. :)
but you're right it leaks i've made it to quick, it has to be triggering unit or dying unit, srry for that..:D
don't make it so hard on yourself, try this:
event - a unit dies (generic unit event)
condition - dying unit is an hero equal to true (boolean comp)
action - instantly revive (your hero) at (your region), hide/show revival grafics (Hero revive (instantly))
GL, ;)
thanks for the tips,
I handle GUI verry well but i never used Jass.. so it's not realy an option for me i fear.. if someone could explain to me how to do it in Jass it would be great but i prefer GUI ideas at this stage..
hi all,
i'm making a multiboard that places the player with the highest game points in the first row, second place on the second row and so on. I have done this and it works. when i give a player 10 points more then the rest he will be placed at top..
but now i'm stuck,
the triggers...