Recent content by Xebarsis

  1. Xebarsis

    Randomized Portraits

    You can duplicate the unit exactly, except make it have a different portrait; do this for however many portraits you are going to use. Then you can trigger it so that a random marine is created when you train the unit.
  2. Xebarsis

    Linking

    I want to remove Hydralisk Attack as an actor and replace it with a different actor. How do I unlink the current actor and link a different actor to this weapon?
  3. Xebarsis

    Ridiculous Crashing Bug

    Bump.. I'm going to include a link to the map file with the unit that crashes the game. If anyone can figure out what's causing it I would really appreciate it. If you kill the biological units on the map everything is fine, but if you kill the science vessel the game will crash. I uploaded...
  4. Xebarsis

    Ridiculous Crashing Bug

    I created a weapon (duplicated from the Hydralisk weapon) that causes Starcraft 2 to crash. If I kill any biological unit with it, there are no problems. But if I kill a unit that has no impact animation (for example, flying machine units like banshees, battlecruisers, and science vessels) the...
  5. Xebarsis

    Can't Increase Sound Volume

    I'm trying to modify a sound effect that a weapon makes when it makes contact with an enemy, but I can't go over 0 decibels. It's ridiculously quiet, if not impossible to hear. I've attached a picture of the screen I'm on to modify the sound effect's volume, and it shows 0 being the max. I've...
  6. Xebarsis

    Nuclear Strike Problem

    Bump.
  7. Xebarsis

    Modifying a Missile's Impact Animation

    I want to make it so that when a Hydralisk range attacks a unit, when the missile hits the target the impact visual effect squirts out a lot of blood. I'm not sure what to modify in the editor to change this; I've tried changing the HydraliskAttackImpactModel Actor's model from "Hydralisk Air...
  8. Xebarsis

    Nuclear Strike Problem

    Here is what I'm trying to achieve: I want a dummy unit to spawn and set a HERO nuclear strike at the center of the playable map area. Unfortunately I can't get this to work; in order to place a nuke I have to have it armed, but I'm not sure how to arm it. Even if I add the nuke arming ability...
  9. Xebarsis

    Dummy Unit

    I need a dummy unit so that I know if a unit is killed by a specific ability (which the dummy unit uses) it initiates a trigger. And thanks for the info guys!
  10. Xebarsis

    Dummy Unit

    I want to make a dummy unit, but there are two aspects I want to add to it that I don't know how to do. 1. I want to make the dummy unit untargetable. 2. I want to make the dummy unit completely invisible. I tried giving the dummy unit no actor, but that just made it a giant blob. How do...
  11. Xebarsis

    Enabling Research

    Bump.
  12. Xebarsis

    Unit - Issue Order Targeting a Unit/Point

    How do I change the order to order targeting a point? Issue Order is the only order command I can find. Edit: Woah, nevermind I found it! Thank you Dave. :)
  13. Xebarsis

    Unit - Issue Order Targeting a Unit/Point

    Are you sure? When I look at the full list of abilities I have to choose from every single one is single button based. I'm looking for the nuclear launch ability specifically (Odin's) but the only one on the list is the Cancel (Odin - Nuclear Strike) ability.
  14. Xebarsis

    Unit - Issue Order Targeting a Unit/Point

    I want to be able to order a unit to cast an ability on a unit. I also want to be able to order a unit to cast an ability on a point. However, I don't see either of these features in Starcraft 2. I can order a unit to cast an ability that involves only pushing one button (Cloak, for example)...
  15. Xebarsis

    Unit Tint

    Thanks again Dave! :D I'd love to give you some more rep, but it won't let me.
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