I am pretty sure that it cannot be done with a normal spell. I made almost the exact same thing for my map. You will have to use triggers. You can probably use two boolean variables, something like:
wolfIsSummoned and ghostIsSummoned
event (user starts the effect of an ability)
condition...
I guess you would want to change the unit's movement type to "fly" or, what is it called "hover"? I am very sure this can't be done with normal triggers. You will probably have to ask in the JASS forum ;)
I guess it would be possible to use tomes instead. The item dropped can be a tome, and the effects will be gained, and when the hero picks it up, use a trigger that gives the hero the real item (that has no effects on it). But a problem still persists. I don't really know how you would make the...
Hi!
I need help with making an ability just like Cassiopeia's Miasma from LoL: http://leagueoflegends.wikia.com/wiki/Cassiopeia_the_Serpent's_Embrace
I've tried to make it with Flame Strike, but:
1. The damage part is easy, it should do 600 damage per second for 10 seconds...but it should...
Huh, smart! There is one problem though. The custom values are used to as the amount of money you get when you sell a tower...hmm. I guess that i could make an exception for Heimerdinger...
TY!
Edit: Or wait...is point value and custom value the same thing?
Edit: Found out that is wasn't! How...
Ya hmm i could use those arrays. The problem is that there can still only be 1 Heimer per player unless i make 24 variables with 12 arrays each >.<
code heimer turret lvl 1-2:
H28G Evolution Turret lvl 12
Events
Unit - A unit Begins casting an ability
Conditions...
Hi,
I'm making a TD, and i have a tower that should represent Heimerdinger from LoL.
He has a skill where he spawns one, or two (if skill lvl >2) turrets (buildings). I have a trigger that prevents him from having more than two turrets active if the skill lvl is 3 or more. This trigger...
Okay, so what i want to make is a TD tower, that applies a debuff on each attack, that lowers the armor of attacked enemy by 3. Faerie Fire seems to do this, but the thing is that when the tower has Faerie Fire activated, it doesn't attack unless it has used Faerie Fire on all units in range...
Because i didn't want the hero to have it all the time =P
BTW how do i remove it? Is this right for picked unit?
Custom script: call UnitRemoveAbility(GetEnumUnit(), 'Aloc')