Hey now. Let's not bite at each other's ankles about this. I'm sorry I haven't responded lately. Been busy with the business of making money, which WCIII mapping does NOT do. [sadly.]
I'll test out all of the triggers given above and see which one works for my purpose the best. The reason my...
I checked out your map. It works sufficiently, but I feel like having so many buildings is a clutter. Maybe I'd make them invisible somewhere off to the side, but for now, I'll just use a building for each player.
http://www.thehelper.net/forums/showthread.php/156565-Maze-Blocking-%28TD%29?highlight=blocking
This was a thread I just viewed in my TD-searching experience. Anyone got any ideas on how to fix this? I was thinking of [if you've ever palyed Plants vs Zombies] "walnuts" in my TD. Right now...
Ok, so... This is my thought process... Let me know what you think.
Modify storm bolt to look like a HUGE fireball. Cast it at the ground [not sure how I'd set that up.] and once it hits the ground, eliminate the projectile and activate my modification of Flamestrike.
Ok. Here's my idea for a spell.
Keep in mind I don't know any of the native spells involved with WC3 because I never played anything but custom maps.
Giant fireball. Slow projectile speed, medium arc. Able to target THE GROUND [having problems with making AOE spells... Does initial dmg in x...
Idk, if you have a hero help his creeps, it might be a little unbalanced unless you gave the defenders an aura hero or toned down creeps a little. Not too sure though; balancing is proving difficult in my map atm, so I might not be giving good ideas =P
Edit: And the name of the map I'm...
I think the HP value is most excellent.
Thank you all for the help on this bad boy. I'll try to make sure you all find out when it's released.
Edit: I am given an option to use a custom value, point value, or level of a tower... No hp option. Do I need to set a variable to do so?
I used to have a trigger like this hooked to an ability that allowed me to sell a tower.
Sell Function
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Sell Tower
Actions
Player - Add ((Point-value of...
It almost seems broken... I feel like 2x will be way too much... Maybe take a fraction of a unit's point value, add it to a variable, and every sixty seconds, give that variable's ammt to said player in gold?
Sorry for the off topic posts. Apparently, some people feel it's worth -rep for enjoying ourselves.
Anyways, your thread gave me an idea for my TD to base a super intense wave off of the current level you can summon only one, but at any time. The further along you are in the game, the tougher...