BlackRabbit
New Member
- Reaction score
- 3
http://www.thehelper.net/forums/showthread.php/156565-Maze-Blocking-(TD)?highlight=blocking
This was a thread I just viewed in my TD-searching experience. Anyone got any ideas on how to fix this? I was thinking of [if you've ever palyed Plants vs Zombies] "walnuts" in my TD. Right now, towers cannot be built in the run, but I've made a "walnut" unit that can be, and can block the maze, so that the creeps would have to kill it to continue. But if I use move, they run up to it, lose their move to region command, and wander off and do whatever they please. If I use attack/move, if there's no way to get from region 1 to region 2, they just stop at region one and wander off.
This was a thread I just viewed in my TD-searching experience. Anyone got any ideas on how to fix this? I was thinking of [if you've ever palyed Plants vs Zombies] "walnuts" in my TD. Right now, towers cannot be built in the run, but I've made a "walnut" unit that can be, and can block the maze, so that the creeps would have to kill it to continue. But if I use move, they run up to it, lose their move to region command, and wander off and do whatever they please. If I use attack/move, if there's no way to get from region 1 to region 2, they just stop at region one and wander off.