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  1. M

    Trigger Unit Damage Question (GUI)

    Yeah, I figured as much, unfortunately. Thanks.
  2. M

    Trigger Unit Damage Question (GUI)

    I have a quick, simple question: Is there any way to make it so that a spell deals damage equal to a unit's attack damage? I know it needs to be triggered, I assume this would work: Unit - Cause Unit to damage Unit, dealing (This is where I need your help) damage of attack type Spells and...
  3. M

    Real to Integer Vaules

    Well, I use this: Floating Text - Create floating text that reads (String(((500 x (Level of Disruption Aura for TheWiz)) + WizardSpellDamage))) above (Casting unit) with Z offset 0.00, using font size 10.00, color (0.00%, 100.00%, 0.00%), and 0.00% transparency and it doesn't show...
  4. M

    special effects help please

    Yup, just like this: Special Effect - Create a special effect attached to the overhead of Villager (Male) 0292 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl Set Quest1mayor1 = (Last created special effect) Special Effect - Create a special...
  5. M

    A dota-esqe trigger =/

    Nope, it's actually pretty simple. Here's an example: S1 Events Time - Every 30.00 seconds of game time Conditions Actions Set spawningpoint = (Center of Boss 1 Spawn <gen>) Unit - Create 4 Possessed Warrior for Player 11 (Dark Green) at spawningpoint...
  6. M

    Trigger Execution Problem

    Thank you so much! There must be something else looping at the same time (although as of right now, I'm not quite sure what) because giving it its own variable solved the problem (and that makes sense with the wait being the problem too). Already gave you and everyone else that helped out +rep a...
  7. M

    Trigger Execution Problem

    Tried the text method of testing the number of times it runs, only ran once. Fixed the Triggering Player mistake, but it didn't actually fix the trigger. Also cut down to 1 point variable. So I'm still stumped. Is it possible there could be something else in the map affecting how this trigger...
  8. M

    Trigger Execution Problem

    But if I remove that line (Custom script: call DestroyGroup (udg_GroupVar4)) from the Loop it still only executes once (provided the wait still exists). So how does that relate?
  9. M

    Trigger Execution Problem

    I'm not quite sure what you're saying? I've tried the trigger without the Custom Script line in the Loop and it still only runs once (which would be bad anyway, because the unit group would leak?). And I've used that line to clear groups before and never had a problem using them again. Like...
  10. M

    Trigger Execution Problem

    Alright, first I tried moving the wait until the end of the Loop, still experienced the same problem. Then I removed it entirely and it worked fine. The thing is, in order for the spell to function the way I'd like that wait really is crucial. I could switch it to 2 separate triggers and use...
  11. M

    Trigger Execution Problem

    I have a pretty simple question. Why isn't the Loop executing more than once when I cast this spell (I've tried changing the number to 2, and to something based off of the level of the spell, but regardless it always runs just once and ends)? +rep for anything that helps me fix this. Dark...
  12. M

    Dummy Casting Rain of Chaos help

    Well the trigger would have to run every .2 seconds based on how many infernal hits I'd like to have in that area, and I think that might be problematic. However, the mentioning of that made me think of a way that I can make it work using Inferno and random points that will be satisfactory. +rep...
  13. M

    Dummy Casting Rain of Chaos help

    Bump. Anyone know if there's a way to fix this/simulate its effect or should I just move on already and use some other ability?
  14. M

    Dummy Casting Rain of Chaos help

    Well, from what I've seen there's only one Rain of Chaos order string, and that's the one I'm using (it's not actually the order string for the Rain of Chaos ability that Archimonde has, because his has no order string, but that doesn't work either).
  15. M

    AoE stat based damage

    Here's an example from a spell I use: Searing Light Spell Damage Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Searing Light Actions Set TempPoint1 = (Position of (Triggering unit)) Set unitgroup =...
  16. M

    Dummy Casting Rain of Chaos help

    Certainly: Kraaj Fire Events Conditions ElementalFight Equal to True Actions Set spawningpoint = ((Center of Tower of Elements <gen>) offset by 150.00 towards 315.00 degrees) Unit - Create 1 Decimate Dummy high for Player 12 (Brown) at spawningpoint...
  17. M

    Dummy Casting Rain of Chaos help

    I have what I believe to be a pretty simple question, and +rep for any help: Is there any way to make a dummy caster cast Rain of Chaos? I've been trying and can't get it to work, probably because the spell doesn't seem to have a base order string. I have of course tried changing the order...
  18. M

    Dummy Abilities not Working for Comps

    In other triggers I have different outcomes based on what set the number is in, like 1-33,34-66,67-99 and I just copy-paste that condition and modify it, because as far as I know, there's not really any need to change it.
  19. M

    Spawn trigger not working dont know why?

    The first trigger doesn't have a unit it's referring to with (Decaying Unit) - there has to be a decaying unit for it to reference and remove. I'm not sure exactly what you're trying to accomplish though, so maybe with some clarification I could help you make this trigger work. In the 2nd...
  20. M

    Hack and Slash Attack System?

    Here: Example Trigger Events Unit - A unit Is issued an order targeting an object Conditions (Triggering unit) Equal to YourUnit (Issued order) Equal to (Order(move)) Actions Set YourUnitTarget = (Target unit of issued order) Example Trigger 2...
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