Dummy Casting Rain of Chaos help

MorbazanRhot

New Member
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7
I have what I believe to be a pretty simple question, and +rep for any help:

Is there any way to make a dummy caster cast Rain of Chaos? I've been trying and can't get it to work, probably because the spell doesn't seem to have a base order string. I have of course tried changing the order string to rainofchaos (which exists, despite not actually being used by default for any of the Rain of Chaos spells that I've found) and there is a trigger order for Special Archimonde Rain of Chaos but even with those combined, the dummy does not cast it. Any way to make this work? Some stupid mistake I'm making maybe? Thanks.
 

MorbazanRhot

New Member
Reaction score
7
Certainly:

Trigger:
  • Kraaj Fire
    • Events
    • Conditions
      • ElementalFight Equal to True
    • Actions
      • Set spawningpoint = ((Center of Tower of Elements <gen>) offset by 150.00 towards 315.00 degrees)
      • Unit - Create 1 Decimate Dummy high for Player 12 (Brown) at spawningpoint facing Default building facing (270.0) degrees
      • Custom script: call RemoveLocation(udg_spawningpoint)
      • Unit - Add Rain of Chaos fusion to (Last created unit)
      • Set spawningpoint = ((Center of Tower of Elements <gen>) offset by 150.00 towards 315.00 degrees)
      • Unit - Order (Last created unit) to Special Archimonde - Rain Of Chaos spawningpoint
      • Custom script: call RemoveLocation(udg_spawningpoint)
      • Unit - Add a 24.00 second Generic expiration timer to (Last created unit)
      • Wait 20.00 game-time seconds
      • Set spawningpoint = (Position of FusionEle)
      • Special Effect - Create a special effect at spawningpoint using Objects\Spawnmodels\Undead\UDeathMedium\UDeath.mdl
      • Special Effect - Destroy (Last created special effect)
      • Custom script: call RemoveLocation(udg_spawningpoint)
      • Unit - Replace FusionEle with a Fusion Elemental using The old unit's relative life and mana
      • Set FusionEle = (Last replaced unit)
      • Set TempPoint1 = (Center of Earth Elemental Spawn <gen>)
      • Set TempPoint2 = ((Center of Tower of Elements <gen>) offset by 150.00 towards 225.00 degrees)
      • Unit - Create 1 Earth Elemental for Player 10 (Light Blue) at TempPoint1 facing Default building facing (270.0) degrees
      • Unit - Order (Last created unit) to Move To TempPoint2
      • Custom script: call RemoveLocation(udg_TempPoint1)
      • Custom script: call RemoveLocation(udg_TempPoint2)
      • Trigger - Run Kraaj Earth <gen> (checking conditions)


The trigger is run by another trigger, and it does run because the 2nd half of the trigger executes properly (everything after the wait). And I set the spawnpoint variable twice because I have a similar trigger only for Earthquake for the earth form of this boss, and previously when I just set the variable once, the dummy was focusing the Earthquake in the wrong spot, but when I changed it to like this it was targeting correctly, so I changed this trigger to the same in hopes that it might help.
 

MorbazanRhot

New Member
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7
Well, from what I've seen there's only one Rain of Chaos order string, and that's the one I'm using (it's not actually the order string for the Rain of Chaos ability that Archimonde has, because his has no order string, but that doesn't work either).
 

MorbazanRhot

New Member
Reaction score
7
Bump.

Anyone know if there's a way to fix this/simulate its effect or should I just move on already and use some other ability?
 

Naga'sShadow

Ultra Cool Member
Reaction score
49
Does inferno have an orderstring that works? If so you can create your own by creating a radius of the full spell and then picking a random point to cast the inferno. And while some spells, item and special spells in particular, don't have orderstings there is a way to find the order id and give the order in Jass.
 

MorbazanRhot

New Member
Reaction score
7
Well the trigger would have to run every .2 seconds based on how many infernal hits I'd like to have in that area, and I think that might be problematic. However, the mentioning of that made me think of a way that I can make it work using Inferno and random points that will be satisfactory. +rep to both of you for helping out, thanks!
 
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