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  1. Axe.killer

    Unit group

    Set LazerGrp = (Units within 100.00 of ((Position of (Casting unit)) offset by 100.00 towards (Facing of (Casting unit)) degrees)) I want to specify what types of units to grp within that radius
  2. Axe.killer

    Chain lightning... need something special

    Ive tried some things but I cant get this to work. How am I supposed to make chain lightning only zap in a straightish line... Like hits a unit... then zaps the guy behind him..
  3. Axe.killer

    tooltip space

    IS there a way to space tooltips to next life. For example, i want my level 1: and level 2: text to be on seperate lines? is there a way to do this?
  4. Axe.killer

    ability condition

    ok so i was wondering if there is a condition to check the level eof a hero ability, and to see if the hero even has the ability. For example ; hero has zap. hero has zap [level 1 ] or something of that nature that does the same thing.
  5. Axe.killer

    Assembling Team for Map

    Hello, im making a map based on 5 classes, archers, spearmen, warrior, gunner and tamer. Each with their own special classes and items. Its gono be a 5 v 5. Anyone interested ?
  6. Axe.killer

    A time freeze spell.

    TimeFreeze Events Unit - A unit Uses an item Conditions (Item-type of (Item being manipulated)) Equal to |c00E9D505Celestial Bow|r Actions Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions) Loop - Actions...
  7. Axe.killer

    Item Breaking System

    A little system to contribute a little something, since you guys have contributed to my needs. Declaring % system. Each integer variable array represents 2%. (50 x 2 = 100%) This makes things a little less harder. Anyway, you can do it up to 100 as well. Start Events Map...
  8. Axe.killer

    Item = No Attack

    I want it so that when a user has no bow, and no arrows, to stop the attack. The only thing is i want it for all my different bows. This is what i got so far, giving you examples of 2 different bows and arrows - if the unit dosent have this, he cant attack. Basically, if the user dosent have...
  9. Axe.killer

    item cooldown

    Hi, i recently based my item off 2 things, the orb of frost and the Cluster Rockets ability. However, the cooldown of this item does not show, while it is still present. Does anyone know how to fix
  10. Axe.killer

    Unit range help

    I need help with an item. When a hero picks up the item, his range increases by 300. Then when he drops it, it decreases by 300. However, when you use the upgrade long rifles, when u drop it once and pick it up, it dosent work any more. The unit has its original range, with the item in his...
  11. Axe.killer

    warcraft world editor- the better one

    ive searched all over the place and ive tried all over the place to get it. can i get a link to it please?
  12. Axe.killer

    Item Stacks! AHhhhh

    Stacks! Ok, well i want when i buy arrows from the shop, i buy in stacks of 5. so first i have 5 arrows the first time i buy, then 10, then 15.
  13. Axe.killer

    Carrion Swarm

    In my archery tactics game, i based my arrow spells of carrior swarm. What i want is, that the carrion swarm can't actually acquire the target, like click on it, but only click on an area, and the carrion swarm hits cloes to the target, it damages it. When you use carrion swarm it just actually...
  14. Axe.killer

    Item Arrow

    Ok, so im making an archery tactic and i want it so that a unit dosent cast the "fire arrow" spell unless he has arrows in his inventory. The arrows are in stacks of 8.
  15. Axe.killer

    Item Cap

    Hello, is it possible for a hero to be allowed to carrry only 1 of a certain type of item at one time.
  16. Axe.killer

    unit selection

    is it possible to make a unit unselectable?
  17. Axe.killer

    Special effects

    unitspecial Events Unit - A unit Is issued an order targeting a point Conditions Actions Special Effect - Create a special effect at (Target point of issued order) using Abilities\Spells\NightElf\TrueshotAura\TrueshotAura.mdl Wait 2.00 seconds...
  18. Axe.killer

    Corpse Remover

    Hi, is it possible to remove a corpse if a player has left and when his unit has died?
  19. Axe.killer

    PHP voting help

    hi, i want a voting script for each individual page i got. How do i go about doing this.
  20. Axe.killer

    Upgrade help

    Hi, im working on a footman frenzy, and i want to know how to make the upgrades affect all the units. The thing is, the upgrades work, but say i have like an undead tier, and upgrade their attack, the footman's attack goes up, but dosent have that little "1" saying that its upgraded, the undead...
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