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    Why does this trigger not delete every unit for the player when he leaves?

    Ah yeah I fixed it with Polo2005's suggestion. Thanks guys.
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    Why does this trigger not delete every unit for the player when he leaves?

    For some reason when a player leaves the game his units do not disappear.
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    How can I make only certain units be able to save allies?

    That is in Tree Tag Evo. I would do what you say but idk how and Evo is protected.
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    How can I make only certain units be able to save allies?

    This is probably very simple but unfortunately I cannot find it. I want to increase the movement speed of the Tornado ability but I cannot find where to do that. I don't think it's projectile speed since that is set to 0. Does anyone know? Thanks to everyone on here I am slowly regaining my...
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    How can I make only certain units be able to save allies?

    Thanks so much. You have been very helpful :D Just one more thing guys. I want a players units and buildings to be completely removed from the game when they leave. I have this much so far but they players hero, other units, and buildings will still live. Ah I fixed it. It was because the...
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    How can I make only certain units be able to save allies?

    I actually am using Jass NewGen :P Also another question. This may be one of the last don't worry haha. I want to make a unit (To be specific, the main unit called an Ent) unable to buy certain a few certain items that would make him almost impossible to kill. This seems pretty complicated and I...
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    How can I make only certain units be able to save allies?

    Well there have been a few triggers posted on here that I know are not the same in WE, but they are being pulled straight from the WE according to the authors and/or they are pictures of the triggers from WE. Oh well, I guess I'll manage.
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    How can I make only certain units be able to save allies?

    Is there some kind of way to copy the codes you guys are giving me instead of finding everything in WE? This is getting really annoying and some of the codes you guys give me seem to be different in WE.
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    How can I make only certain units be able to save allies?

    Actually I wanted to have the player to be able to type -setcam 2000 or something like that but thank you for the first trigger. I really suck at WE now and I can't even get the event to work. There seems to be no "A unit" option or I just can't find it anywhere. EDIT: Ok scratch that, I found...
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    How can I make only certain units be able to save allies?

    Thanks for the idea. From what I can tell that mean I have to make a trigger for every unit in the map. I know there is another way to do what I want because there are no triggers like that and yet some units in the map cannot save such as Water Elements or Tree Fighters. If it comes down to it...
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    How can I make only certain units be able to save allies?

    On the map I am currently working on (Tree Tag Revolution 4.2), you can save dead allies called Ents from the jail. When an Ent player dies he is sent to the jail as an Ent Ash. Other players can save him by hitting the Ent Ash which revives the players Ent (Actually it gives him a new one). Now...
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    Is there any possible way to make an anti-maphack feature on a map?

    The only thing I have been able to make against maphackers is a trigger that announces if someone may be maphacking. Due to lag it is often wrong and people will just assume that the maphackdetect is working even though it displays text saying it is often wrong. Does anyone have an actual...
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    How should I make a -clear command?

    Thanks! I'm not sure why I didn't find that trigger. And yes I edited the Force names but they just will not change in the lobby.
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    How should I make a -clear command?

    When I made one of my first maps, the "-clear" command would display a large amount of blank text, essentially pushing all other text off the screen. The problem is that it would only be able to push off about 3/4 of the text. Is there a better way to make a "-clear" command? Thanks. EDIT...
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    Trouble with making an item spawn in the builders inventory.

    Basically I am trying to have a secret item appear in the builders inventory after they type a message. The item has no real use and is just a fun one-time-use little secret that makes Ents fly all over the map. The map I'm editing from is Tree Tag Revolution 4.1. I created 4.0 and now I am...
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    Too many trees/ Unopenable with NewGen

    It is not protected. You can open it with WEU and very old versions of WE.
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    Too many trees/ Unopenable with NewGen

    Yes, but my map is "protected" in a special way. I honestly don't even know how to open it because my friend/main map editor is the one who did it. If you try to open the map it will give you a few errors and say "TreeLordaeron.dll not found" or something pretty close to that. Then it crashes. I...
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    Too many trees/ Unopenable with NewGen

    Hello everyone. I'm currently trying to edit my old map Tree Tag Revolution (Tree Tag is kind of dying and I'm hoping to revive it) but I can't open it with the NewGen WE to remove the limit on trees. I cannot save the map with so many trees on it. The map has over 1500 too many trees and it...
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    Tree Tag Revolution New Edition

    Ahahahahahahahahahahaha.
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