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  1. X

    Cant Find Udg Remove terrain Type

    ok thats weird then. because my trigger does not always work properly. it takes somethime wrong terrain type or returns the wrong type. I dont thave the map on this pc. will post the trigger when i can
  2. X

    Cant Find Udg Remove terrain Type

    not region, i want for the terrain type. i got terrain types stored in variables. into an array taketerrain and returnterrain variable. but those 2 bug somethimes and take older or incorrect terrain types so they change to a wrong type of terrain type. so in that case i have to destroy the...
  3. X

    Cant Find Udg Remove terrain Type

    I already tried to find this on web and this site. I also checked This But somehow i cannot find where i can destroy terrain type variables. My map is leaking alot with this so i need a destroyer to anti leak it. Does anyone know this custom script command? Call...
  4. X

    Global Terrain formattor Only works half

    Bumb Edit# Correction i think i solved the problem. I found out that wc3 cannot have more then 5758 loops per milisecond So i added a waiter instead and it loops the trigger now. It takes about half a second to change the map. Tough i seen jass codes do it instant. SOLVED
  5. X

    Global Terrain formattor Only works half

    Hello i got trouble with my looping trigger for my map. While Looping trough every tile it simplies checks if the terrain value is some type and if yes it makes it to the new one that is given. I have tried search other global transformers and i only found 1 in jass. which was unchange able...
  6. X

    System for changing terrain in region only works half.

    I have createn a simple system in which it suppose to change all the tiles within the region to a specific terrain type. Somehow the tiles are only changed on a single line (X) The hight however (Y) does not continue after 1 square. Terrain change Events Time - Elapsed game...
  7. X

    Region

    i knew but forget :X sorry about the ask ^^ Edit# i just never got problems with group leaks.
  8. X

    Corrupt map...?

    it are much triggers?? if not much can you post some of them?? human mistakes is most detected by other humans. you dont detect own made mistakes so often or fast ;p
  9. X

    Region

    y w (+rep is welcome too ;))
  10. X

    help with victory conditions plz

    scenario > map options > game data set = standing on default or meelee map? i think it should be default
  11. X

    Region

    Events Time - Every 0.50 seconds of game time Conditions Actions Unit Group - Pick every unit in (Units in Region 4 matching (((Owner of (Matching unit)) Equal to Player 1 (Red)) and ((Issued order) Not equal to (Order(attack))))) and do (Actions) Loop -...
  12. X

    Trigger Fails

    bumb if you know any solutions or other methodes to make this work please.
  13. X

    Background for game.

    i made it 512 x 512 but this was because it was neccecary for the loading screen background. now i resized it with irfan vieuw to 128 x 128 and it became from 750 kb to 50 kb And it worked thanks +rep
  14. X

    Background for game.

    thanks. the tga file is 3x as big as the blp file. cant i use the blp file??
  15. X

    NotD Fog

    you can change the fog of the game, but this is global used for all players. i think you need a filter Cinametic --> advanced filter, Fade Filter and make it so that it is for **% transparant. but i think this is global based aswell
  16. X

    Tower Defense Problem - Returning mobs

    show the trigger mabye??
  17. X

    Background for game.

    I succesfully made a background for my loadingscreen by reading one of the tutorials of this website. but i cannot find anywhere how i create this background for the discription?? with discription i mean: when you select the game out game list it displays the minimap of the game. but i...
  18. X

    Trigger Fails

    bumb #edit i tested it a few times with checking if they are in the group or not. and it seems it fails removing them from the old group and adding them to the new group fails. Actions For each (Integer A) from 1 to 3, do (Actions) Loop - Actions If (All Conditions are...
  19. X

    Trigger Fails

    are you sure? these spots never change. group[1] moves to West region 1 group[2] moves to mid region 1 [3] east 1 [4] west 2 [5] mid 2 [6] east 2 [7] west 3 ect. i dont see why i should remove location since it must be always the same. the point is that they swap the units between...
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