hmm i would like to know though the exact files... but ok... ill try it as is till i get a definitive answer. it would be nice if someone could give me an answer as to what files are needed to be removed.
but what files do you delete from the map...? i mean what are the files to remove from it aka terrain lol. another words i see more than 1 terrain object.
because i don't want to start all over again... aka. the mod has dark archon in it. oh theres a catch i want the mod to have no terrain. and be just the same as a newly created mod... only with the added dark archon/spells. reason is... it causes less errors that way.
except did you read my post above yours? i want it to slow down enemies attack speed not give them more endurance... but yea... your mostly right. immolation would be good... if that means i can do what i said... yup
well yes a turn off aura... it would drain caster's energy slowly and then also slows down enemies attack and movement speed... and hurts him every 10 seconds dealing 2 damage.
i made an aura but getting it to work from an ability seems to be impossible (at least if you want auto-cast to be a part of it). what its supposed to do is target enemy units lowering their attack speed and movement speed and have a periodic effect of doing 2 damage every 3 seconds or so...
reason is i thought the vile stream weapon looked cool. and i thought itd look cool if my defiler did a vile stream effect that does damage. however if you can tell me how to add the actor on to a new weaponn (aka one i just created... that would be nice.) actually i have a new problem but ill...
Xeno Yoxa
This map is going to be similiar to a parasite map like in Warcraft 3 or Starcraft 2 only it will be better. I intend to update it as often as possible... my main focus will be do the data aspect of it. btw it is a deception map where 1 human is given the ability to infect and...
well it was annoying to say the least but i got most of the work done importing the unit and then i had to make a few things in data editor such as a model for the defiler to be stored in/etc but yea there's one thing i find weird... the defiler isn't showing up on my unit palette until placed...
btw in all there will be 3 different tiers and 3 classes of aliens... to choose from which means it could get messy. but i need to track each Evolution and only have to use a single button to do so. such as an ability tracked by triggers
anyways if you can help it'd be aprericated i dont...
they are supposed to do a few things... ill explain though:
they are supposed to create a dialog box of 5 units to choose from and when you pick one of the 5 units via dialog box it automatically hides the dialog box then when everyone has chosen their char it creates a unit. also if you fail...
these are sc2 triggers i attached and i dont know what i am doing wrong... could someone tell me why i cant get the triggers to work? i dont care if you download it (cause it doesn't really work properly anyways) but could someone anyone help fix these triggers for me. or tell me why its not...