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    Trigger to stop AOE Attack

    Ok, thank you for your help. Any advice would be welcome! Thanks guys!
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    Trigger to stop AOE Attack

    Right now, the targets allowed are Ground, Enemy, Neutral. But, still able to Ally attack structure with them.
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    Trigger to stop AOE Attack

    I mean when you are allied to someone, you can still kill their structures with AOE attack(Damage), just not Direct attack. Is there a trigger that can stop that. If you take away the Ground Target under the ability, it doesn't have AOE damage anymore, it just has direct Hit attack damage, right?
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    Trigger to stop AOE Attack

    I know how to and have made a trigger that does NOT allow someone to attack an Allied Unit. Is there a way to make a trigger to STOP someone from using an AOE attack on a allied Unit?
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    PLayer Triggers

    Not sure where to post this question, so I will do it here! Simply, I am curious if there is a way to make a trigger that DOESN'T involve doing Each Player/Color seperately. Example: I want to make a Trigger that Essentially does this Actions-Sound - Play ucanleave <gen> And above this...
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    Max Heros

    Thank you for that trigger above. But, unfortunately it didnt work. :( Not sure what to do, guess reducing the Number of Heros so I am down to the 52 Max the Constants allows for, again THANK YOU
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    Max Heros

    I first want to say, NICE Cartoon you have there on your Post!! Lol But, basically what I mean is that I have a total of 93 Heros in this Map. The Gameplay constants Techtree equivalents-Heros, ONLY allows a Max of 52. The other 41, I can limit to 1 Hero of Each one, but people can Pick 1 Each...
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    Limiting Heros

    Well, not really. I do use tiers in my Maps. I make the Map to be, more or Less, like a WC3 Map. Of course No food, Lumber, those sort of things for the Units. But, for the Most Part, its the same. What the Problem is, ALL the Heros Not in the GamePlay Constants Techtree equivalents-Hero...
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    Limiting Heros

    Ok, basically this is what I have. I have 81 Heros on a Map I created. The Techtree-equivalents-Hero in the GamePlay Constants, ONLY allows up to 52. Now, for the Hero to be under the '3 Hero Max' limit it has to be listed in that area of the GamePlay Constants, CUSTOM OR NOT, correct?? Meaning...
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    Max Heros

    I am wondering something. Probably a Stupid Question. I have tried to make the Max number of Heros 3 on all my Maps. It doesnt work. I have Several Heros in this particular Map. Under TechTree Requirements-Heros, the Max it allows for is 52 TOTAL, and I have more than that if you cound BOTH...
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