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    Leaks/MUI problems

    So i'm back again. I'm trying to fix the leaks in my triggers and fix the MUI problem. I've started learning JASS (Jass Intro), but I need help here please. These are two system triggers I have in my map. They determine what happens to a player when his base is killed, or when he leaves. They...
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    Overclock

    Alright, so I was having intense problems with Tinker's Engineering Upgrade. He was continually glitching and Fatal Erroring many of my games. I am removing him temporarily, and adding him back in asap when this ability is complete =). Overclock (Skill 3) Puts the Tinker at full capacity to...
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    Unique Hero Selection

    Hello, when I first began my map, I thought that this system would be a fail-safe way to make a unique hero system. http://world-editor-tutorials.thehelper.net/herotavern.php It turns out, it is not! There is a system of triggers in that map that seems like it would work. It works...
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    Devouring Heroes

    Ok so i'm modifying a skill for a Super-Creep in my map. Devour is an ability that can eat heroes. It deals 35 dps to target hero until it is dead, or until the Firebelly dies. Devour is able to Miss it's target if it is moving too fast out of range. This triggers the 2 minute cooldown...
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    Hero Revive Trigger (small bug)

    Alright, this is the automated hero revival trigger for my map. It revives heroes in good time and all, but there is just one problem. The display timer that shows each player how long until their hero revives does not work, except for the player red. This is what is shown: "Hero will revive...
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    Experience after Death!

    So i'm creating an ability for a hero of mine, the Hydra! So it's ultimate ability is to divide upon death into miniature hydras for 30 seconds. In the future, i'd like to have the hero gain experience in the area where he died for a short duration, but i'm not sure how my auto-revival...
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    Experience after Death!

    So i'm creating an ability for a hero of mine, the Hydra! So it's ultimate ability is to divide upon death into miniature hydras for 30 seconds. The hero gains experience in the area in which he died for those 30 seconds. I use an automated revival system in my map, and I am a little stumped...
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    Damage Return Ability

    Hey I need to make a Damage Return ability, which will appear in a few things in my map (units, items). I tried and failed to make this, by trying to do a specific event that a unit takes damage and returning that damage to it's source. That doesn't work for units that don't start on the map...
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    Item Passive Ability

    Hello, i'm trying to make an item that has a similar effect to Cloak of Immolation. It shoots 5 bolts of lightning to 5 random enemy units (not magic immune or buildings) every 3 seconds, dealing 50 damage. I have tried creating the trigger for this item, but I cannot figure out a way to...
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    Help with a Skill

    Hey guys, i'm trying to make a skill for a hero. I just want it to grant regeneration (% Regen of Max Health) and bonus armor. I've been experimenting with this for a while now and I can't seem to get it right. I tried to do it by using an armor skill like Spiked Carapace, and then attempting...
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