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    Multiboard Question

    Thanks! +Rep
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    Multiboard Question

    Just a quick question. I'm trying to hide a multiboard from a small handful of players, but the players are picked randomly and added to a Player Group. How do I hide the board from every player in the group? I know I need a 'For Each Player in Player Group', and i'm sure it involves 'if...
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    WIP Epic Dungeon Siege

    It's actually still alive, lot of things have been happening. I'm trying to get a beta ready, college keeps one surprisingly busy. =/ Deities were a fun idea, but ended up not panning out, decided to pull them. However, there's a Guardian party now to assist the DM, since a full house meant 1...
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    WIP Epic Dungeon Siege

    It's coming along. I'll let you guys know when I have one ready.
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    WIP Epic Dungeon Siege

    So far, no balance issues! I'm making sure to carefully test and balance as much as possible before the release. I've had to pull a few conceptual features already, just to ensure things don't get too imbalanced. And some of 'em were glitchy, lol. I want this to be as perfect as possible on...
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    WIP Epic Dungeon Siege

    Just an update to those who are awaiting this map. I'm sorry it's taking so long to complete! But believe me, it'll be well worth the wait. Almost all of the Heroes are complete. Just a handful of abilities left to finish scripting. A few more structures need to be completed for the Dungeon...
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    Burning Grenade Item

    I still can't get the trigger to work right though. =(
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    Burning Grenade Item

    Well, I can't give it the grenade ability AND flamestrike. Only one will activate. I'll try triggering it, I suppose.
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    Burning Grenade Item

    But it doesn't give a grenade effect? Although.. maybe if I combined it with the grenade ability i'm already using, but set it's damage to almost nothing, and add flame strike on? Hmm. I'll give it a shot.
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    Burning Grenade Item

    Nobody has any ideas on this one?
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    Burning Grenade Item

    I'm working on my dungeon siege map again, and I had a great idea for an item, but i'm having trouble deciding how to implement it. I already have a 'Grenade' item that explodes and deals AOE damage instantly at a location. But what I want now is an item that leaves a burning patch of fire for...
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    WIP Epic Dungeon Siege

    It's still alive, hopefully i'll have a release soon. ;-)
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    WIP Epic Dungeon Siege

    It's still under construction! I just haven't had any time to work, lately. I'm moving in 10 days, though. Once i'm settled in, I should have a lot more time to work on projects. I'm glad to hear there's still interest in this! I'll make sure to keep you guys posted. :thup:
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    Purchasing Units Trigger

    I knew it would be some stupid oversight. +REP to Squishy, thanks!
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    Purchasing Units Trigger

    I've been searching the forum for an answer, and i'm sure the solution will be stupid. I have a tavern in town. It sells units. What I NEED, is a trigger to detect when a specific unit is purchased from this tavern. Essentially, this 'unit' is my Repick Hero trigger. I like it better...
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    WIP Epic Dungeon Siege

    My buddies are veteran Warcraft 3 players, and they've played a ton of mods. They loved the map. And three of the testers were brand-new to Warcraft 3 (had to install it at the party, lol) and they're hooked on WC3 now. So yeah, I'd say it's pretty solid. :-)
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    WIP Epic Dungeon Siege

    Oh, and I want to leave the name the same. I know it's kinda bleh at first, but it grows on you. I can't imagine calling it anything else now. ;-)
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    WIP Epic Dungeon Siege

    Things are going really well, sorry for the total lack of updates. Working a lot and getting ready for a new college in fall, been taking up all my time. There's great news for the map too. My old crew and I hung out the other day and playtested the CRAP out of this map with about 8 people...
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    Attack animation reset on Spike Trap

    I can't do it that way, because the player constructs these spike traps. I'd have to do a ton of junk to create regions and crap, and it would turn into a giant, laggy mess really fast. I'd much rather just set the animation up right.
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    Attack animation reset on Spike Trap

    ... I still haven't been able to resolve this problem. Can anybody explain it a little more clearly for me?
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