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    Frozen Meditation

    @Iron Trout: Thanks for the demo map! It just needs to be targeted and have some kind of animation. I'll tweak it myself, just hope I can find a way to make it MUI. But thank you all for the help! :D
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    Frozen Meditation

    I don't use Jass, but thanks. No it is not a singleplayer map, but it doesn't matter because it doesn't work! :-P And I can't use pause... tried but caused a whole mess of problems (not uncommon with pause function) which is why I resorted to the dummy. Maybe I should just scrap this...:banghead:
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    Frozen Meditation

    Sorry let me be clearer, nothing in this spell seems to work right. The dummy unit has a 100% stun on attack (bash), which is what is supposed to immobilize the unit.
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    Frozen Meditation

    Sure, I tried it myself. And I want it to work on allied AND enemy units. Prepare to not be amazed... Frozen Meditation Effect Copy Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Frozen Solitude Actions Unit -...
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    Frozen Meditation

    Hey there, so I'm working on this new spell (using default WE) that basically freezes a unit in place, then heals it for 60% of it's health/mana over 8 seconds. After 8 seconds, the unit unfreezes and goes on his merry way. Tried basing the ability off purge and used dummy casters and what not...
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    Black Mask All the Time

    Exactly what I needed. Cheers, mate! :thup:
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    Timed Item Life

    I found a solution that worked. For all others who read this thread later, here it is: Remove Items Events Time - Every 10.00 seconds of game time Conditions Actions Item - Pick every item in (Playable map area) and do (Actions) Loop - Actions...
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    Black Mask All the Time

    But then nothing will be revealed... I only want the player to see what the unit sees. No explored terrain or anything.
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    Timed Item Life

    I'll give it a try. Thanks so much! Edit: Tried and failed : / Any other ideas?
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    Black Mask All the Time

    Another question, while I'm at it. I'm looking for 0 visibility for each player whenever a unit is not nearby. What I mean is, I want the player to see nothing (no explored terrain, nothing) unless there is a unit there to see for them, even if they have been there before. I've tried messing...
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    Timed Item Life

    This is getting us nowhere. Haven't you used item tables? There is a chance that a NH unit, when slain, will drop several different items (each with a 5% chance). So, every NH unit has the potential to drop an item, but it is very unlikely.
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    Timed Item Life

    The creep has an item drop table. Hero kills creep, item drops on ground. (Creep never carries item). No triggers involved.
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    Not Too Hard Trigger Help

    This should work perfectly. Thanks for the quick replies! +rep to all.
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    Timed Item Life

    Dropped by slain creeps.
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    Not Too Hard Trigger Help

    So having the casting unit "deal damage" (via the action) does not physically show any combat?
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    Timed Item Life

    Hi again, this time I want items that have been on the map but not picked up after 30 seconds disappear. Can anyone give me the trigger guidelines for this one? Thanks and +rep!
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    Not Too Hard Trigger Help

    Hi, I want to damage every enemy unit within 400 range of the casting unit for 4x the casting Hero's agility. I've only been able to figure out how to do the damage to one single unit, rather than have the damage dealt to each individual unit. Can anyone show me what this trigger would look...
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    Loading and Unloading an Automatic Ship

    The problem was that... the ships were set to movement type hover, not float.:P Thanks for the reply, +rep.
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