Timed Item Life

Wratox1

Member
Reaction score
22
i dont know if its the best solution but it is the only one that came to my mind:
Trigger:
  • init
    • Events
      • Time - Elapsed game time is 0.01 seconds
    • Conditions
    • Actions
      • Set integer = 0

-this can be done at map initialization
Trigger:
  • drop from creep
    • Events
      • Unit - A unit owned by Neutral Hostile Dies
    • Conditions
    • Actions
      • Wait 0.10 seconds {the item need some time to spawn there}
      • Item - Pick every item in (Region centered at (Position of (Triggering unit)) with size (250.00, 250.00)) and do (Actions)
        • Loop - Actions
          • Item - Set the custom value of (Picked item) to 0
          • Set integer = (integer + 1)
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • integer Equal to 29 {set this to (item variable array size) -1}
            • Then - Actions
              • Set integer = 1
            • Else - Actions
          • Set item[integer] = (Picked item)

-integer is integer variable
-item is item variable with array 30 (i assume that there wont be more than 30 items on ground in the same time, u can also increase it if u want - but then u need to change when should be "integer" set to 1
Trigger:
  • pick
    • Events
      • Unit - A unit Acquires an item
    • Conditions
    • Actions
      • For each (Integer A) from 1 to integer, do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Item being manipulated) Equal to item[(Integer A)]
            • Then - Actions
              • Item - Set the custom value of item[(Integer A)] to 16 {u need to change this to (desired time after that item will be removed) +1}
            • Else - Actions

-this prevents picked items from being removed
Trigger:
  • hero drop
    • Events
      • Unit - A unit Loses an item
    • Conditions
    • Actions
      • Item - Set the custom value of (Item being manipulated) to 0
      • Set integer = (integer + 1)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • integer Equal to 29 {and again set this to (item variable array size) -1}
        • Then - Actions
          • Set integer = 1
        • Else - Actions
      • Set item[integer] = (Item being manipulated)

-if your items cannot be dropped or removed from inventory to ground then u dont need this
Trigger:
  • remove from map
    • Events
      • Time - Every 1.00 seconds of game time
    • Conditions
    • Actions
      • For each (Integer A) from 1 to integer, do (Actions)
        • Loop - Actions
          • Item - Set the custom value of item[(Integer A)] to ((Custom value of item[(Integer A)]) + 1)
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Custom value of item[(Integer A)]) Equal to 15 {desired time after that unused items will disappear}
            • Then - Actions
              • Item - Remove item[(Integer A)]
            • Else - Actions

-and this one removes idle items from map - i set the time to 15 seconds coz i didnt wanted to wait 30 :p , i assume that u will be able to change this by yourself

i think this doesnt work because its setting the integer to 0 every 0.01 seconds...
 

kaboo

New Member
Reaction score
45
I'll give it a try. Thanks so much!

Edit: Tried and failed : /

Any other ideas?

seems, like youre right, ive tested it a bit more and found the problem, it was that when the item was stored to variable, then picked and droped it was stored to another, so its custom value was increasing faster, that means it was removed sooner, i will post the new triggers and demo map when i solve it,
btw - have you found any other problem or it was the above mentioned?

ok it can be solved with this:
Trigger:
  • hero drop
    • Events
      • Unit - A unit Loses an item
    • Conditions
    • Actions
      • For each (Integer A) from 1 to integer, do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • item[(Integer A)] Equal to (Item being manipulated)
            • Then - Actions
              • Item - Set the custom value of (Item being manipulated) to 0
              • Skip remaining actions
            • Else - Actions
      • Item - Set the custom value of (Item being manipulated) to 0
      • Set integer = (integer + 1)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • integer Equal to 29
        • Then - Actions
          • Set integer = 1
        • Else - Actions
      • Set item[integer] = (Item being manipulated)
      • Game - Display to (All players) the text: ((Name of item[integer]) + ( - int: + (String(integer))))

i changed only this one, all others were untouched

i think this doesnt work because its setting the integer to 0 every 0.01 seconds...

it is time elapsed not periodic event
 

Lghtofthmoon

New Member
Reaction score
0
I found a solution that worked. For all others who read this thread later, here it is:
Trigger:
  • Remove Items
    • Events
      • Time - Every 10.00 seconds of game time
    • Conditions
    • Actions
      • Item - Pick every item in (Playable map area) and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Custom value of (Picked item)) Greater than or equal to 4
            • Then - Actions
              • Item - Remove (Picked item)
            • Else - Actions
              • Item - Set the custom value of (Picked item) to ((Custom value of (Picked item)) + 1)


Followed by...

Trigger:
  • Acquire Item
    • Events
      • Unit - A unit Acquires an item
    • Conditions
    • Actions
      • Item - Set the custom value of (Item being manipulated) to 0


Hope this helps. Thanks for looking in to it, everyone!:D
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    New recipe is another summer dessert Berry and Peach Cheesecake - https://www.thehelper.net/threads/recipe-berry-and-peach-cheesecake.194169/
  • The Helper The Helper:
    I think we need to add something to the bottom of the front page that shows the Headline News forum that has a link to go to the News Forum Index so people can see there is more news. Do you guys see what I am saying, lets say you read all the articles on the front page and you get to the end and it just ends, no kind of link for MOAR!
  • The Helper The Helper:
    Happy Wednesday!
    +1
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    Sticking with the desserts for now the latest recipe is Fried Apple Pies - https://www.thehelper.net/threads/recipe-fried-apple-pies.194297/
  • The Helper The Helper:
    Finally finding about some of the bots that are flooding the users online - bytespider apparently is a huge offender here - ignores robots.txt and comes in from a ton of different IPs
  • Monovertex Monovertex:
    @The Helper I'm really not seeing the "Signature" link in the sidebar on that page. Here's a screenshot:
  • The Helper The Helper:
    I have reported it - I was wondering why nobody I have given sigs to over the last few years have used them
  • The Helper The Helper:
    Ghan has said he has fixed this. Monovertex please confirm this fix. This was only a problem with people that had signatures in the upper levels like not the special members but the respected members.
  • The Helper The Helper:
    Here is a better place to manage this stuff https://www.thehelper.net/account/account-details which I think should be way more visible
  • The Helper The Helper:
    I am hoping that online user count drop is finally that TikTok bot banned
  • Ghan Ghan:
    I added the filter last night.
  • The Helper The Helper:
    They are still there

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top