Lghtofthmoon
New Member
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I'll give it a try. Thanks so much!
Edit: Tried and failed : /
Any other ideas?
Edit: Tried and failed : /
Any other ideas?
i dont know if its the best solution but it is the only one that came to my mind:
Trigger:
- init
- Events
- Time - Elapsed game time is 0.01 seconds
- Conditions
- Actions
- Set integer = 0
-this can be done at map initialization
Trigger:
- drop from creep
- Events
- Unit - A unit owned by Neutral Hostile Dies
- Conditions
- Actions
- Wait 0.10 seconds {the item need some time to spawn there}
- Item - Pick every item in (Region centered at (Position of (Triggering unit)) with size (250.00, 250.00)) and do (Actions)
- Loop - Actions
- Item - Set the custom value of (Picked item) to 0
- Set integer = (integer + 1)
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- integer Equal to 29 {set this to (item variable array size) -1}
- Then - Actions
- Set integer = 1
- Else - Actions
- Set item[integer] = (Picked item)
-integer is integer variable
-item is item variable with array 30 (i assume that there wont be more than 30 items on ground in the same time, u can also increase it if u want - but then u need to change when should be "integer" set to 1
Trigger:
- pick
- Events
- Unit - A unit Acquires an item
- Conditions
- Actions
- For each (Integer A) from 1 to integer, do (Actions)
- Loop - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Item being manipulated) Equal to item[(Integer A)]
- Then - Actions
- Item - Set the custom value of item[(Integer A)] to 16 {u need to change this to (desired time after that item will be removed) +1}
- Else - Actions
-this prevents picked items from being removed
Trigger:
- hero drop
- Events
- Unit - A unit Loses an item
- Conditions
- Actions
- Item - Set the custom value of (Item being manipulated) to 0
- Set integer = (integer + 1)
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- integer Equal to 29 {and again set this to (item variable array size) -1}
- Then - Actions
- Set integer = 1
- Else - Actions
- Set item[integer] = (Item being manipulated)
-if your items cannot be dropped or removed from inventory to ground then u dont need this
Trigger:
- remove from map
- Events
- Time - Every 1.00 seconds of game time
- Conditions
- Actions
- For each (Integer A) from 1 to integer, do (Actions)
- Loop - Actions
- Item - Set the custom value of item[(Integer A)] to ((Custom value of item[(Integer A)]) + 1)
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Custom value of item[(Integer A)]) Equal to 15 {desired time after that unused items will disappear}
- Then - Actions
- Item - Remove item[(Integer A)]
- Else - Actions
-and this one removes idle items from map - i set the time to 15 seconds coz i didnt wanted to wait 30 , i assume that u will be able to change this by yourself
I'll give it a try. Thanks so much!
Edit: Tried and failed : /
Any other ideas?
i think this doesnt work because its setting the integer to 0 every 0.01 seconds...