Search results

  1. S

    Hashtable - How to make custom values to be stored and recalled?

    I want to make a pokemon style map(or monster taming map in general) in which players can catch multiple pokemon and store them in pokeballs to be summoned and unsummoned later on. I figure I need a hashtable, but I am unsure of triggering it for this system. How would I make the trigger...
  2. S

    How do I load custom values stored in a hashtable?

    I made a trigger for catching pokemon. When a pokemon is caught, it stores the pokemon as two custom values in the hashtable. But when I went to make the trigger with which a pokeball recalls the pokemon, and thus had to trigger how to recall the stored custom values, I realized I don't know...
  3. S

    New Pokemon Map

    I want to make a new pokemon map, similar to pokemon world. It will be more in depth with towns and a larger map, with some quests and events. I need much help with the triggering. I can do simple triggering, but am having trouble with making a catch system, call system with pokeballs, and...
  4. S

    Pokemon Map, need help with triggering

    Hi, I am starting a pokemon map similar to pokemon world. I want to use a similar catch and call system but am not sure how to trigger that. I can't do Jass, and gui sort limited. Please help me create a multiplayer trigger system for catching multiple pokemon and calling them to and from...
  5. S

    Walk under and over Bridge?

    Is there a way to make a bridge that may be walked both under and over? It seems near impossible in wc3. I would like to make a map in which units may walk over a bridge connecting two mountains, as well as walk underneath it in the valley beneath.
  6. S

    How to create river in-game?

    I was wondering how to create a river in-game via triggering? I was thinking something like a damnwall to a lake is broken(destructible doodad), and then water rushes out in an animation, and now there is water in a new region. How would i do this?
  7. S

    How to make a bridge that one can walk under?

    Hi, How does one make a bridge that one can walk across as well as underneath. I have tried using long natural bridge, however the pathing is such that no units can walk underneath the bridge. I have tried replacing the pathing texture of this bridge to that of an elevator, but than units...
  8. S

    Floating Island

    How do I make a floating island? With grass and terrain and everything. Someone has managed to do just that in this yourutbe video: http://www.youtube.com/watch?v=xnY_9gCpBlI @1:10 I know how to elevate things like doodads and such, but how would I do it with terrain? Thanks
  9. S

    special dungeon lighting effect?

    Hi, I would like to implement a lighting effect similar to that shown in the picture in the following link: http://forums.sc2mapster.com/resources/tutorials/12390-terrain-trix-2-replicating-warcraft-3-dnc-colouration/ does anyone know how to do this? Thanks
  10. S

    World of Warcraft models, and underworld models

    Hi, I am wondering where I might get world of warcraft models. I have checked hive but haven't found anything. They used to have a great worgen model, i think it was a wow worgen, but not anymore. Also, There was an underworld map a while back with some great models, and am wondering if...
  11. S

    Dialog, unit, and Multiple selection Issue

    Hi, I am trying to make a trigger by which a unit may use an ability and upon doing so, a dialog box appears. This is all the ability does. The Dialog has three buttons. When one of the buttons is pushed, the unit is removed and replaced with a new unit, as selected by the dialog button...
  12. S

    Attachment, Change Ownership, and Turret Control

    Hi, There are numerous threads about controlling turrets and I was wondering if this would be a solution. Could a unit, such as one with a turret model, be attached to say, a tank? Suppose both units are neutral. Then, when a player owned unit steps on a point on map, such as in a...
  13. S

    Rotating Searchlight

    Hi, I would like to make a trigger with which a rotating searchlight provides an arc of light revealing dark areas. The map is continually black masked, so that when the lamp rotates back, the previously lit area becomes dark again. I have made a trigger which provides an arc of light in the...
  14. S

    import problem with texture?

    hi, i have a problem with a model import: i have imported Black_Stan's models for ashigaru archer and spearman however only the archer model is showing up; the spearmen is appearing as that box thingy when a model isnt imported correctly. only thing is i dont know why, ive imported all...
  15. S

    condition regarding current camera view

    how do you make a condition checking current camera view, such as camera bounds and field of view?
  16. S

    tick marks above unit

    hi, How do you place tick marks above a unit? i have vehicles and i want to be able to reveal how many units are contained within by way of showing tick marks above the vehicle(such as in command an conquer generals in which there are tick marks above a vehicle to reveal the level of the...
  17. S

    winrar needed?

    Hi, some of the links on this site are to .rar files. do i need to download winrar to extract these? ive been able to extract .zip files fine, but i cant extract the .rar.
  18. S

    camera field of views

    Hi, I have two triggers, one in which i want the camera to pan to the new unit selected and set new camera bounds and field of view, and another in which another unit is selected and new camera bounds and field of view are set for this unit as well. however, the way it is working now is...
  19. S

    minimap glitch?

    Hi, I have a trigger in which the camera pans to a new unit when the new unit is selected. However, whenever this happens, the blackmask on the minimap as well as fog of war is removed for a brief instant; so for this instant the player can glimpse the entire map revealed on the...
  20. S

    how to check number of doodads used?

    how do you check the number of doodads youve used already?
Top