I want to make a pokemon style map(or monster taming map in general) in which players can catch multiple pokemon and store them in pokeballs to be summoned and unsummoned later on.
I figure I need a hashtable, but I am unsure of triggering it for this system.
How would I make the trigger which stores custom values of a caught pokemon and stores them to a specific pokeball which is then added to inventory of the hero, and then how would the pokeball recall these values to summon the pokemon when clicked, and return the pokemon to the pokeball when clicked again, able to be done over and over again?
I figure I need a hashtable, but I am unsure of triggering it for this system.
How would I make the trigger which stores custom values of a caught pokemon and stores them to a specific pokeball which is then added to inventory of the hero, and then how would the pokeball recall these values to summon the pokemon when clicked, and return the pokemon to the pokeball when clicked again, able to be done over and over again?